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 CAD / Ray-Tracing / *1722 (-10)
  Re: Question about primitives
 
(...) Yes. Run "l3p -pp" to see which primitives L3P supports. (URL) (22 years ago, 5-Mar-03, to lugnet.cad.ray)
 
  Question about primitives
 
Are the various 1/8 primitives for discs and cylinders supported by L3P? Dave! (22 years ago, 4-Mar-03, to lugnet.cad.ray)
 
  Re: PovRay Error
 
"Sproaticus" <jsproat@io.com> wrote in message: (...) you (...) I know, *way* old post, but I just encountered this error and haven't seen this solution posted, so: Change line 326 of lg_6081.inc (of LGEO version #15) from: #declare lg_6081 = to: (...) (22 years ago, 1-Mar-03, to lugnet.cad.ray)
 
  Re: Website Update
 
Forgot to include the URL...my bad. (...) (22 years ago, 25-Feb-03, to lugnet.cad.ray)
 
  Website Update
 
I have made several updates to my site including a few new renderings. I have also posted several new Bryce obp files of various models including some of the new Star Wars mini sets. I am also working on a tutorial for importing and rigging lego (...) (22 years ago, 25-Feb-03, to lugnet.cad.ray)
 
  Technic Model Renderings
 
I have been meaning for a while now(about a year) to announce the start of my Lego technic renderings. I have one completed and am in the middle of a second (which I can no longer render because the polycount is too high for my machine to complete!) (...) (22 years ago, 25-Feb-03, to lugnet.cad, lugnet.cad.ray, lugnet.announce) ! 
 
  Re: Level B Simplification - LDraw Boxer
 
(...) If I make the simplified versions of grooved tiles more detailed by making them out of two boxes instead of one (which I intend to), there will be very visible gaps. /Tore (22 years ago, 22-Feb-03, to lugnet.cad.ray)
 
  Re: Level B Simplification - LDraw Boxer
 
(...) Looking through the /B directory I have a suggestion. Why not simplify further by using box4.dat instead of box.dat? -Orion (22 years ago, 21-Feb-03, to lugnet.cad.ray)
 
  Re: Drill and Hooklift Truck Renders
 
(...) Thanks! It is good to hear that it resembles a drill in the real world, since it was a collection of features from quite a few. The real danger when building this model in my opinion was that it would end up looking like a ray gun or (...) (22 years ago, 21-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
(...) I had a lot longer to tweak the settings though! (...) It is one of those arty things, the clouds and ground, as they were actually taken from a photo of the real truck. The clouds were added post render as a layer behind the truck, and the (...) (22 years ago, 21-Feb-03, to lugnet.cad.ray, lugnet.technic)


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