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| | How do I make the walls?
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| I know I could make a mesh of triangles, but I want it to fit exactly in the cut surface, without possible rounding errors: union { cylinder { <0,-12,0>, <0,-18,0>, 6 open } cylinder { <0,-12,0>, <0,-20,0>, 4 open } disc { <0,-20,0>, <0,1,0>, 8, 4 } (...) (22 years ago, 9-Dec-02, to lugnet.cad.ray)
| | | | Bumpy colors?
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| A while back, Amnon Silverstein came up with a cool way to render the rough texture of slope bricks with inlined L3P code: (URL) played around with this a little, but I always run into a snag when trying to incorporate the texture into parts; I (...) (22 years ago, 5-Dec-02, to lugnet.cad.ray)
| | | | Re: L3PAO does not work with LGEO
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| (...) (22 years ago, 4-Dec-02, to lugnet.cad.ray)
| | | | Re: L3PAO does not work with LGEO
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| Heu? Opened the lg_color.inc in a text-editor and added the line: #version 3.5 before #include "colors.inc" and the line: #version 3.0 after it. Like it said...? "Jeroen de Haan" <info@digitalbricks.nl> schreef in bericht (...) (22 years ago, 28-Nov-02, to lugnet.cad.ray)
| | | | Re: L3PAO does not work with LGEO
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| In lugnet.cad.ray, Jaco van der Molen writes: ... (...) Jeroen (22 years ago, 28-Nov-02, to lugnet.cad.ray)
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