To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / *1572 (-5)
  How do I make the walls?
 
I know I could make a mesh of triangles, but I want it to fit exactly in the cut surface, without possible rounding errors: union { cylinder { <0,-12,0>, <0,-18,0>, 6 open } cylinder { <0,-12,0>, <0,-20,0>, 4 open } disc { <0,-20,0>, <0,1,0>, 8, 4 } (...) (22 years ago, 9-Dec-02, to lugnet.cad.ray)
 
  Bumpy colors?
 
A while back, Amnon Silverstein came up with a cool way to render the rough texture of slope bricks with inlined L3P code: (URL) played around with this a little, but I always run into a snag when trying to incorporate the texture into parts; I (...) (22 years ago, 5-Dec-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
(...) (22 years ago, 4-Dec-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
Heu? Opened the lg_color.inc in a text-editor and added the line: #version 3.5 before #include "colors.inc" and the line: #version 3.0 after it. Like it said...? "Jeroen de Haan" <info@digitalbricks.nl> schreef in bericht (...) (22 years ago, 28-Nov-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
In lugnet.cad.ray, Jaco van der Molen writes: ... (...) Jeroen (22 years ago, 28-Nov-02, to lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR