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 CAD / Ray-Tracing / *1372 (-5)
  Re: LGEO orientation problem
 
(...) Yes, some of the parts in the LGEO library are wrongly oriented. I've also noticed that the technic triangle was wrong. I've reported these two parts to the author (IIRC), but in the mean time, you can add an ad-hoc rotate statement to these (...) (22 years ago, 1-Aug-02, to lugnet.cad.ray)
 
  LGEO orientation problem
 
I'm sure I saw something about this some time ago, but I can't find it 8?( When I render using the LGEO library, some parts are rotated by 90 degrees from their correct orientation, eg 6536.dat (Technic axle joiner perpendicular). What causes this? (...) (22 years ago, 1-Aug-02, to lugnet.cad.ray)
 
  Re: PovRay Error
 
"Sproaticus" <jsproat@io.com> wrote in message news:H04BGJ.I9L@lugnet.com... (...) you (...) [ ... snipped ... ] I made this change and it has made it through the parse stage. We'll see how it looks in about eight hours when it is done rendering. (...) (22 years ago, 31-Jul-02, to lugnet.cad.ray)
 
  Re: PovRay Error
 
"Sproaticus" <jsproat@io.com> wrote in message news:H04BGJ.I9L@lugnet.com... [ ... snipped ... ] (...) there (...) The second error was almost straight from L3P. The only thing I did was to delete the light definitions and replace them with a (...) (22 years ago, 31-Jul-02, to lugnet.cad.ray)
 
  Re: PovRay Error
 
(...) This is because there are a few LGEO parts that are missing their _clear definitions. I think you can get around this by putting this line after you #include "lg_defs.inc": #declare lg_6081_clear = lg_6081; (...) No idea on this one. I can't (...) (22 years ago, 31-Jul-02, to lugnet.cad.ray)


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