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| | Re: automated rendering??? (was "Re: New White Tiger Mecha")
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| Bram Lambrecht wrote... (...) OK. Maybe some sort of "#if not defined(Color0)" (if that's possible) around L3P's colors would suffice. /Lars (25 years ago, 8-Mar-00, to lugnet.cad.ray)
| | | | Re: Datsville contribution
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| Bram Lambrecht wrote... (...) L3P (and L3Lab) defines these files as studs: static char *StudPrimitives[] = { "stud5.dat", "stu2.dat", "stu22.dat", "stu22a.dat", "stu23.dat", "stu23a.dat", "stu24.dat", "stu24a.dat", "stud2.dat", "stud2a.dat", (...) (25 years ago, 8-Mar-00, to lugnet.cad, lugnet.cad.ray)
| | | | Re: Datsville contribution
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| (...) L3P files include a STUD flag which turns of studs, but I'm not sure if it turns off tubes... --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 7-Mar-00, to lugnet.cad, lugnet.cad.ray)
| | | | Re: help!!! - light sources in POV-RAY
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| (...) Wow, thanks. I'll play with it a bit... Say, does anyone know if there's any kind of FAQ or tutorial or even a *book* in print for POV 3.1? Everything I'm coming across is for 3.0, which isn't very helpful in terms of the media stuff... (...) (25 years ago, 8-Mar-00, to lugnet.cad.ray)
| | | | Re: Car- version 2 (was Re: sports car)
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| (...) Traffic light drag racing? There are some great ideas for traffic lights in the Ultimate LEGO Book. We might have to make a city background, too then. Perhaps some randomized buildings of different scales? Shouldn't be too hard after creating (...) (25 years ago, 8-Mar-00, to lugnet.cad.dat.models, lugnet.cad.ray)
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