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 CAD / Ray-Tracing / *1102 (-20)
  POV-Ray user-friendly use
 
Heya all, I just created USS-Constellation in MLCad and I want it render in POV-Ray. But it's not very userfriendly soft. ;) I wanna ask if there is some utility or upgrade for POV-Ray so I don't need everytime to add new coordinates for position, (...) (23 years ago, 11-Jan-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
Jacob recently asked for an ldglite enhancement to dump ldglite command line args and POV camera settings which reproduce the current view. I assume he means l3p compatible camera settings. I think I have it working (except for my question about the (...) (23 years ago, 10-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  DAT files to Bryce 5???
 
Is their a way to convert DAT files into Bryce 5 for rendering??? RIck (23 years ago, 10-Jan-02, to lugnet.cad.ray)
 
  Re: New space animation
 
Ed or Eduardo? Thanks! I don't think there is any standard for that animation. I just wanted to create something with a higher aspect ratio then the standard 4x3 or 1.33 for a bit of widescreen look. So I choose a nice 1.66 ratio using 800x480. A (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
 
  Re: New space animation
 
What standard is this of 800 by 480 pixels I think this is above DVD resolution if I'm correct. Which way u made it Mlcad -> L3P -> POV-RAY or Anton Raves's POV-RAY lib. Very cool!! (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
 
  Re: New space animation
 
Thanks Mladen! I'd love too a battle scene incuding massive missile swarms and rail guns. If only I had more time. Once I finish version 2 of my transforming mecha I'm going to animate a sequence with it transforming. After I finish that, I'll work (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
 
  Re: New space animation
 
(...) Great! I love that spin the first craft does... NEAT. ;-) (...) Yeah, I'd like to see the new & improved version once you solve the lighting and add more stuff. Oh yeah, any chance of some battle scenes? A few missile swarms? Rail gun slugs (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
 
  New space animation
 
Its about 6megs and features a couple of microfig space ships heading towards a planet. You can also see a small drone vehicle passing in front of the planet after the camera turns. There are some problems with the lighting on the two ships. I'd (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
 
  Re: (Strange) error in POV-ray
 
Lars C. Hassing wrote... (...) Well, Jeroen, from the M4564a.pov you sent me today, I have found a bug in LGEO part lg_3195.inc line 13. It currently reads: #declare LENGTH = but it should have read: #declare LENGTH = 5 Just add the '5' in your own (...) (23 years ago, 2-Jan-02, to lugnet.cad.ray)
 
  Re: (Strange) error in POV-ray
 
Jeroen de Haan wrote... (...) Seems like POV thinks M4564a___dot_dat has already been defined as float...?!? Please post the M4564a_.dat or e-mail it to me, and I'll look into it. /Lars (23 years ago, 27-Dec-01, to lugnet.cad.ray)
 
  (Strange) error in POV-ray
 
Hi, I'm trying to render a model using the following commandline in L3P: C:\L3P\L3P.EXE F:\trainpos\M4564a_.dat F:\M4564a_2.pov -cg0,90,0 -b1.000,1.000,1.000 -q3 -lgeo -o And with only this model (I rendered more with the same parameters) I get the (...) (23 years ago, 24-Dec-01, to lugnet.cad.ray)
 
  Re: From Screen to Paper Printing (PPI/DPI Question)
 
Thanks everyone for those great explainations. And the graphic web link had a lot of good info on the LPI-DPI-PixRes descriptions. BTW Here's a 18" x 24" poster I made using MLCad + WinPOV + Power Point www.brickshelf.com/c...gi?i=94099 Each step's (...) (23 years ago, 24-Dec-01, to lugnet.publish, lugnet.cad.ray, lugnet.trains)
 
  Re: Fluorescent Lights
 
(...) Thanks! --Ryan ryanjf@ifriendly.com (URL) (23 years ago, 23-Dec-01, to lugnet.cad.ray)
 
  Re: YATA Selling MOC Instructions...
 
(...) Bram, Thank you. The shadowless light helped as did as did a tip I found in an old message about rendering at a fairly large size and reducing the image later. Take a look at: (URL) (23 years ago, 21-Dec-01, to lugnet.cad.ray)
 
  Merry Christmas! Scene on Brickshelf.com
 
After "playing" with LDraw, MLCAD, POV-ray, etc. for better than a year, I finally took the plunge and finished something. Check out: (URL) started with wondering how light would project through a "stained-glass" window in POV-Ray, and the idea (...) (23 years ago, 21-Dec-01, to lugnet.cad.ray, lugnet.announce)
 
  Re: Fluorescent Lights
 
"Ryan Farrington" <ryanjf@ifriendly.com> skrev i meddelandet news:001801c188c7$79...dly.com... (...) Something like this perhaps? (URL) of all, I had to turn down the ordinary lighting as there are a lot of extra light sources: light_source { (...) (23 years ago, 19-Dec-01, to lugnet.cad.ray)
 
  RE: From Screen to Paper Printing (PPI/DPI Question)
 
(...) No, POV-Ray's rendering engine doesn't really care what the dimensions of your image are. It only cares about what you tell it the aspect ratio is. If you render with a default camera (4/3 ratio) to a square output image, you'll get an image (...) (23 years ago, 20-Dec-01, to lugnet.publish, lugnet.general, lugnet.cad.ray)
 
  Re: From Screen to Paper Printing (PPI/DPI Question)
 
(...) No, Bram is 100% correct -- the resulting image is distorted unless I account for the proportions of the image POV expects to render. -- Hop-Frog (23 years ago, 20-Dec-01, to lugnet.publish, lugnet.general, lugnet.cad.ray)
 
  Re: From Screen to Paper Printing (PPI/DPI Question)
 
"Bram Lambrecht" <bram@cwru.edu> wrote in message news:000001c188be$d8...1681@bl... (...) Good point. Since I've never tried to render a square image, I've never run across this. I'm curious though, why do you need to do this? I figured it would be (...) (23 years ago, 20-Dec-01, to lugnet.publish, lugnet.general, lugnet.cad.ray)
 
  Re: YATA Selling MOC Instructions...
 
[XFUT cad.ray] (...) I used the orthographic keyword in the camera to eliminate perspective. I then placed three shadowless lights along the x, y, and z axes. The edges were done with MegaPOV's find_edges...perhaps this will help: (URL) file, be (...) (23 years ago, 20-Dec-01, to lugnet.market.theory, lugnet.general, lugnet.market.appraisal, lugnet.cad.ray)


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