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 CAD / Ray-Tracing / *1087 (-5)
  Re: Fluorescent Lights
 
"Ryan Farrington" <ryanjf@ifriendly.com> skrev i meddelandet news:001801c188c7$79...dly.com... (...) Something like this perhaps? (URL) of all, I had to turn down the ordinary lighting as there are a lot of extra light sources: light_source { (...) (23 years ago, 19-Dec-01, to lugnet.cad.ray)
 
  RE: From Screen to Paper Printing (PPI/DPI Question)
 
(...) No, POV-Ray's rendering engine doesn't really care what the dimensions of your image are. It only cares about what you tell it the aspect ratio is. If you render with a default camera (4/3 ratio) to a square output image, you'll get an image (...) (23 years ago, 20-Dec-01, to lugnet.publish, lugnet.general, lugnet.cad.ray)
 
  Re: From Screen to Paper Printing (PPI/DPI Question)
 
(...) No, Bram is 100% correct -- the resulting image is distorted unless I account for the proportions of the image POV expects to render. -- Hop-Frog (23 years ago, 20-Dec-01, to lugnet.publish, lugnet.general, lugnet.cad.ray)
 
  Re: From Screen to Paper Printing (PPI/DPI Question)
 
"Bram Lambrecht" <bram@cwru.edu> wrote in message news:000001c188be$d8...1681@bl... (...) Good point. Since I've never tried to render a square image, I've never run across this. I'm curious though, why do you need to do this? I figured it would be (...) (23 years ago, 20-Dec-01, to lugnet.publish, lugnet.general, lugnet.cad.ray)
 
  Re: YATA Selling MOC Instructions...
 
[XFUT cad.ray] (...) I used the orthographic keyword in the camera to eliminate perspective. I then placed three shadowless lights along the x, y, and z axes. The edges were done with MegaPOV's find_edges...perhaps this will help: (URL) file, be (...) (23 years ago, 20-Dec-01, to lugnet.market.theory, lugnet.general, lugnet.market.appraisal, lugnet.cad.ray)


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