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| | RE: Error in POV Ray
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| (...) Make sure that you have a file called lg_4035.inc in your LGEO folder. (...) When rendering with LGEO, Lutz's L2P colors are used instead of Lars' L3P colors. I suppose the tracks have the ldraw color for electrical components (normally (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray, lugnet.cad)
| | | | Error in POV Ray
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| Hi all, I made some files and converted them in L3P with the -q3 and -lgeo switches. I put all the LGEO .INC files in the Include folder and when I want to render I get this error message in 2 of the 3 files: // Train Window 1 x 2 x 3 lg_4035 (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray, lugnet.cad)
| | | | Re: Minifig Heads
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| I'm still enough of a novice to not know how to do that. Is it something you do in the .dat file stage? Do in the .pov file? I seem to lear the best by example, so if you know of someone who has posted a file which demonstrates this, I'd like to (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray)
| | | | RE: Minifig Heads
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| (...) What you need to do is render a blank round head and then use an image_map of the face for the pigment of the head. You can change the map type to a cylindrical wrap instead of rectangular if necessary. A slightly lower qualityway to do it (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray)
| | | | Minifig Heads
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| Hello, I've been using ML-Cad, L3P, L3PAO, and Pov Ray for a while now, and I've been wondering what the best way is to render minifig heads and/or helmets. I've seen some beautiful renderings out there, with wonderful ROUND heads, but I haven't (...) (23 years ago, 20-Nov-01, to lugnet.cad.ray)
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