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Subject: 
Re: Free-Form Camera Positioning with MLCAD, L3P, and POV-RAY
Newsgroups: 
lugnet.cad.ray, lugnet.cad.mlcad
Date: 
Sun, 24 Dec 2000 02:25:00 GMT
Viewed: 
423 times
  
Brad Hamilton wrote:
Background
MLCAD describes 3D points using three different coordinates: (x,y,z).  If
you are looking at the front of a model, the X axis defines how far a point
is to the left or right.  The Y access defines how high a point is (i.e.
up/down).  The Z access defines how far the point is away from the viewer
(i.e. in and out). L3P converts these coordinates into a somewhat different
system used by POV-RAY.  The nice thing is that the reader need not
understand the POV-RAY system to position the camera.

No, L3P uses the LDraw coordinate system.
This was an important design goal.
L2P (LGEO) uses its own coordinate system.

Otherwise a good description.
You might also want to tell about the QUAL and STUDS variables in the POV file,
used for making quick pre-renderings.

I'll reconsider location.dat (camera.dat) and look_at.dat,
please see http://news.lugnet.com/cad/?n=4891
/Lars



Message has 1 Reply:
  Re: Free-Form Camera Positioning with MLCAD, L3P, and POV-RAY
 
Yes - you are right. I was confused by some of the scaling and rotation primatives at the end of the .pov ray file. I'll change this. thanks Lars C. Hassing <lch@ccieurope.com> wrote in message news:G620En.FGp@lugnet.com... (...) If (...) point (...) (24 years ago, 5-Jan-01, to lugnet.cad.ray, lugnet.cad.mlcad)

Message is in Reply To:
  Free-Form Camera Positioning with MLCAD, L3P, and POV-RAY
 
Hi, This is a little write-up I did on free-form positioning of the camera. It is taken from several posts by myself and others on LUGNET. Tim Courtney has asked for new material for www.ldraw.org focusing on MLCAD, L3P and POV-RAY, so I offered to (...) (24 years ago, 15-Dec-00, to lugnet.cad.ray, lugnet.cad.mlcad)

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