Subject:
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Re: My top wishes for MLCad...
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Newsgroups:
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lugnet.cad.mlcad
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Date:
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Tue, 14 Nov 2000 05:41:12 GMT
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Viewed:
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2050 times
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Peter A. Vogel <pavogel@pacbell.net> schrieb in im Newsbeitrag:
G3zGvK.Eyv@lugnet.com...
> Some of this I'm going to look into using PERL to fill in (any advice on
> quickly rendering a piece to a BMP greatly appreciated) but I just
> wanted to share with you my perspective on using MLCad to produce
> instructions to be used with kids...
>
> Roughly in order of desireability from my perspective:
>
> 0. Display of comments for a step in the picture file for that step.
This should be possible - will see when I have time for that ...
> 1. Ability to introduce parts in one step, and position them in a later
> step. This would allow the production of instructions that are pretty
> similar to the LEGO published instructions, where they may show a
> part out of position, with arrows where it will be going in one step,
> and
> in the next step the part is in the right position. Even more
> effective when
> MLCad is being used in view mode as an interactive instruction book,
> like
> some of the LEGO CDRoms, then the pieces "snap" into place from one
> step to the next.
MLCad can do this already ... see ghost-parts and buffer-exchange commands
for this ... an example can be found on my home-page
http://www.user.xpoint.at/m.lachmann/default.htm watch for Lego and Models
here.
> 2. Ability to display, with graphics, the pieces and how many of each used
> in
> each step (this is what I'm going to try to perl'ify part of).
This is a thing which is on my list anyway - but since it is not so easy I
shifted it all the time until now ... I think it's time to work on that now
...
> 3. If #2 is implemented, ability to inset the generated part list for each
> step into
> the picture for that step. In view mode, adding a "part window" to
> display the
> parts and part count for the current step.
Sure ... like technic Lego :-)
> 4. "Step Transitions/Animations" which are really only useful if #1 is
> implemented,
> this would be, for example, a slow movement (in a straight line) of a
> piece from
> where it was positioned in one step to its new position in the next
> step. In other words,
> generating a frame sequence to slo-mo the movement of pieces.
You could do this using ghost parts, but for implementing it into MLCad, I
believe its somewhat against the strategy of MLCad ... I see MLCad as a
3D-Design-tool but not for animations in any form ...
> I'm not literate w.r.t. 3-D rendering technology, but I am a competent C/C++
> and Windows
> programmer, so I'd be willing to help out if Michael would so desire!
Regards,
Michael
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Message is in Reply To:
| | My top wishes for MLCad...
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| Some of this I'm going to look into using PERL to fill in (any advice on quickly rendering a piece to a BMP greatly appreciated) but I just wanted to share with you my perspective on using MLCad to produce instructions to be used with kids... (...) (24 years ago, 13-Nov-00, to lugnet.cad.mlcad)
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