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      |   |   
            | Subject: 
 | Re: My top wishes for MLCad... 
 |  
            | Newsgroups: 
 | lugnet.cad.mlcad 
 |  
            | Date: 
 | Tue, 14 Nov 2000 05:41:12 GMT 
 |  
            | Viewed: 
 | 2818 times 
 |  |  |  
 | 
 |  | Peter A. Vogel <pavogel@pacbell.net> schrieb in im Newsbeitrag: G3zGvK.Eyv@lugnet.com...
 > Some of this I'm going to look into using PERL to fill in (any advice on
 > quickly rendering a piece to a BMP greatly appreciated) but I just
 > wanted to share with you my perspective on using MLCad to produce
 > instructions to be used with kids...
 >
 > Roughly in order of desireability from my perspective:
 >
 > 0.  Display of comments for a step in the picture file for that step.
 This should be possible - will see when I have time for that ...
 
 
 > 1.  Ability to introduce parts in one step, and position them in a later
 >      step.  This would allow the production of instructions that are  pretty
 >      similar to the LEGO published instructions, where they may show a
 >      part out of position, with arrows where it will be going in one step,
 > and
 >      in the next step the part is in the right position.  Even more
 > effective when
 >      MLCad is being used in view mode as an interactive instruction book,
 > like
 >      some of the LEGO CDRoms, then the  pieces "snap" into place from one
 >      step to the next.
 MLCad can do this already ... see ghost-parts and buffer-exchange commands
 for this ... an example can be found on my home-page
 http://www.user.xpoint.at/m.lachmann/default.htm watch for Lego and Models
 here.
 
 
 > 2.  Ability to display, with graphics, the pieces and how many of each  used
 > in
 >      each step (this is what I'm going to try to perl'ify part of).
 This is a thing which is on my list anyway - but since it is not so easy I
 shifted it all the time until now ... I think it's time to work on that now
 ...
 
 
 > 3.  If #2 is implemented, ability to inset the generated part list for  each
 > step into
 >      the picture for that step.  In view mode, adding a "part window" to
 > display the
 >      parts and part count for the current step.
 Sure ... like technic Lego :-)
 
 
 > 4.  "Step Transitions/Animations" which are really only useful if #1 is
 > implemented,
 >      this would be, for example, a slow movement (in a straight line) of a
 > piece from
 >      where it was positioned in one step to its new position in the next
 > step.  In other words,
 >      generating a frame sequence to slo-mo the movement of pieces.
 
 You could do this using ghost parts, but for implementing it into MLCad, I
 believe its somewhat against the strategy of MLCad ... I see MLCad as a
 3D-Design-tool but not for animations in any form ...
 
 > I'm not literate w.r.t. 3-D rendering technology, but I am a competent  C/C++
 > and Windows
 > programmer, so I'd be willing to help out if Michael would so desire!
 
 Regards,
 Michael
 
 |  |  |  
 
 Message is in Reply To:
 
  |  |  | My top wishes for MLCad... 
 | 
 |  | Some of this I'm going to look into using PERL to fill in (any advice on quickly rendering a piece to a BMP greatly appreciated) but I just wanted to share with you my perspective on using MLCad to produce instructions to be used with kids... (...)   (25 years ago, 13-Nov-00, to lugnet.cad.mlcad) 
 |  2 Messages in This Thread:
 
    
 
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