Subject:
|
Re: *** MLCad V3.10 is available ***
|
Newsgroups:
|
lugnet.cad, lugnet.cad.mlcad
|
Date:
|
Mon, 21 Jun 2004 11:31:50 GMT
|
Viewed:
|
688 times
|
| |
| |
In lugnet.cad, Michael Lachmann wrote:
|
Just a quick not, that Ive a new release ready for download ...
http://www.lm-software.com/mlcad/
Best regards,
Michael
|
First of all thanks for a really great program, I use it all the time and get
much joy from it. But I was wondering: Are you only interested in bugs right
now, or can I add (a lot of) new wishes as well?
Anyway, heres a list of bugs Id encountered in 3.0 that have survived:
1 Undo doesnt work
- It would REALLY be a great help if this function worked: delete is so close to
the button you use for moving things y+.
2 Bad integration of the two windows availibly parts tree (APT) and part
preview (PP): Example: When you click on bricks in the APT-window, the
PP-window changes to bricks, but if you then shift to slopes via the PP scroll
list (S), it doesnt affect the ATP-window that stays stuck in the
brick-section, whicht mean that you have to take a little trip around something
else to shift the PP back on bricks (dont hit the baseplates or youll wait
forever!). -When youre building your model up in layered steps, you do a lot of
this kind of shifting around and the small delays adds up to a lot of wasted
time.
3 Enter position & orientation works irregulary: When you want angle something
in more directions (I do this a lot!), its different if you have more pieces
selected, or only one:
1 piece: The last thing you wrote in the rotation vector boxes is still there.
Thats fine if you whish to correct it, but really annoying if you whish to add a
new angle on top of it, since the first angle gets deleted if you add another
one. The problem can be averted by temporarily adding a second piece (see
below), which isnt very satisfying since it affects the rotation point.
More pieces: Contrary to the previous one, the first rotationvector gets
hidden in the rotationmatrix so you can add anoher one on top of it. -Thats
fine if you whish a more complex orientation, but if youre trying to hit a
certain angle it can get pretty messy because you have to remember exactly what
rotation direction youre wordking in, and which angle you added last: When you
start making errors (and errors when trying to correct them), this can get
really messy.
-What I really would like was that it was optionally, if you whished to correct
the angle (single piece verions) or add another one on top (mulitple piece
version), instead of being pushed around by the oddities of the program,
but a combination of an undo-buttom that works and hiding the last angle
(mulitple pieces version) would work fine.
But now Ive drifted into my long whislist, so I hold here untill I find out if
this is the thread to voice them in.
Best regards
NB
|
|
Message has 1 Reply: | | Re: *** MLCad V3.10 is available ***
|
| Niels, your wishes are welcome, just send them by e-mail. Regards, Michael "Niels Bugge" <buggelego2@+antiSPAMmail. dk> schrieb im Newsbeitrag news:HznpD2.o2v@lugnet.com... (...) get (...) right (...) close to (...) scroll (...) something (...) wait (...) (20 years ago, 21-Jun-04, to lugnet.cad, lugnet.cad.mlcad)
|
Message is in Reply To:
26 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|