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 CAD / MLCad / 1771
    Re: Once again, a relativley major bug... —Travis Cobbs
   (...) I agree that cross-platform is good, and I also think that OpenGL is a more appropriate API to use because of this. However, I think it's only fair to point out that after releasing a Linux native version of LDView, I got exactly one piece of (...) (21 years ago, 16-Sep-03, to lugnet.cad.mlcad, FTX)
   
        Re: Once again, a relativley major bug... —James Reynolds
     (...) Don't forget that Mac OS uses OpenGL as well. The entire Mac OS X window manager is an OpenGL app, which means that the whole GUI can do transparencies, drop shadows, rotations, etc etc and all be video card accelerated. Apple calls it Quartz (...) (21 years ago, 17-Sep-03, to lugnet.cad.mlcad, FTX)
   
        Re: Once again, a relativley major bug... —Jan-Albert van Ree
   (...) I'll be the first to admit : never even looked at LDView. Up until now I have done everything in MLCAD, and if I needed a nice image I'd use L3P and do a POVRAY. I'll look into LDView, who knows what I've missed :D (...) I don't even mind if (...) (21 years ago, 17-Sep-03, to lugnet.cad.mlcad)
 

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