 | | Re: Best hardware for MLCad?
|
|
(...) i'm running a PIII 500 with 128M and a voodoo3 3000... *love* the performance i see from MLCad (and *love love love* the voodoo 3000 for Q3, unreal, etc)... running the VEC creation in LDAO is also a dream.. i used to start it and leave it for (...) (26 years ago, 8-Jan-00, to lugnet.cad.mlcad)
|
| |
 | | Best hardware for MLCad?
|
|
I'm looking to do some upgrading here at home (gotta love that tax return), and am interested what I can add/change to improve my MLCad performance. Is it strictly processor driven or can a beefier video card help out? With 256mb of RAM, I think (...) (26 years ago, 7-Jan-00, to lugnet.cad.mlcad)
|
| |
 | | Re: Suggestion for MLCad Plug-Ins
|
|
Michael Lachmann <m.lachmann@xpoint.at> wrote in message news:FnyBpI.5HD@lugnet.com... (...) In my other life, I write what is essentially a plug-in for mechanical CAD systems. I also use plug-ins in other applications, like PageMaker. The common (...) (26 years ago, 7-Jan-00, to lugnet.cad.mlcad)
|
| |
 | | Re: Suggestion for MLCad Plug-Ins
|
|
I'm happy to hear the general agreement for plug-ins. I agree defining a standard, valid for other programs too, would be the best scenario. The idea to choin the plug-in into the rendering pipe-line is a good idea, but has to be well defined. I (...) (26 years ago, 7-Jan-00, to lugnet.cad.mlcad)
|
| |
 | | Re: Suggestion for MLCad Plug-Ins
|
|
(...) [snip] (...) Love the idea! I think something like this is just what we need to be able to consolidate cad utilities into one easy to use interface. For example, there could be L2P and L3P plugins written so you can access them from MLCad in a (...) (26 years ago, 7-Jan-00, to lugnet.cad.mlcad)
|