 | | Re: A couple of bug/feature notes
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On 09/03/00, Jamie Obrien wrote: [snip] (...) [snip] (...) [snip] 'P' also works. 'P' was the original part selection/modification shortcut in LEdit. --Ryan ---...--- -- E-mail: Ryanjf2@juno.com -- Amateur Radio call sign: KB1FOB ---...--- (26 years ago, 11-Sep-00, to lugnet.cad.mlcad)
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 | | HELP: Need someone to help me!
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Hy MLCad Fans. Release 2.0 of MLCad is on it's way to be available. Currently the only thing missing is the on-line help. I will complete the english text but I need someone who would be willing to translate the text to german, since I'm currently (...) (26 years ago, 10-Sep-00, to lugnet.cad.mlcad)
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 | | Re: minor bug
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Agreed .. solved already ... next release coming soon. Michael Peter A. Vogel <pavogel@pacbell.net> schrieb in im Newsbeitrag: G0H95K.3ru@lugnet.com... (...) name (...) be (...) I (...) (26 years ago, 7-Sep-00, to lugnet.cad.mlcad)
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 | | Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
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(...) This is what I meant by nested textres.- sub-textures. (...) You are right, I was wrong. However a more complex texture could be built up from simpler ones.(I.E No top level texture The sub texture being made up from simpler 'bitmaps') - This (...) (26 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
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 | | Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
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"Steve Bliss" <steve.bliss@home.com> wrote in message news:4gvcrs8kb1v5s0n...4ax.com... (...) cope (...) I can't think of any reason to "nest" textures. The only reasons I know of to draw multiple textures over one another are to produce different (...) (26 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
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