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(...) Yes, that makes sense. Hey, I did a little searching and found some references to "depth sprites" which seem to be supported in some of the latest graphics hardware. I haven't read it yet, but the pictures in this article seem to indicate that (...) (23 years ago, 9-Jul-03, to lugnet.cad.mlcad, lugnet.cad.dev)
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 | | Re: Some secrets of MLCad revealed ...
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Hi Don, "Don Heyse" schrieb im Newsbeitrag news:HHrE7q.1vCq@lugnet.com... (...) The image buffers, just keep the light information in it, but not the color itself, the color is assigned during pasting the image onto the screen. I think I haven't (...) (23 years ago, 9-Jul-03, to lugnet.cad.mlcad)
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 | | Re: Some secrets of MLCad revealed ...
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(...) I'm a bit behind on this thread, but thanks Michael. That explains a lot. I never thought of the image buffering approach for orthographic displays. It's a really neat idea! I do have a question though. How do you handle colors in the image (...) (23 years ago, 9-Jul-03, to lugnet.cad.mlcad)
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(...) Unfortunatly this is not true with files that have synthesized hoses and cables. They are quite large and take a *very long* time to load. (...) Kevin (23 years ago, 7-Jul-03, to lugnet.cad.mlcad)
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 | | Re: Some secrets of MLCad revealed ...
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(...) I guess points are shared only on a part basis, not on a model basis. So, 400 distinct points for a part is already a fair number. Thus I think the sorting technique I discuss is not candidate for implementation unless the ldraw library goes (...) (23 years ago, 7-Jul-03, to lugnet.cad.mlcad)
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