Subject:
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Re: Conversion file for ldraw to ldd
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Newsgroups:
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lugnet.cad.ldd
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Date:
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Tue, 24 Jun 2008 20:22:26 GMT
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Viewed:
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35029 times
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In lugnet.cad.ldd, Mike Gallagher wrote:
> In lugnet.cad.ldd, Kevin L. Clague wrote:
> > In lugnet.cad.ldd, Travis Cobbs wrote:
> > > In lugnet.cad.ldd, Kevin L. Clague wrote:
> > > > When I try to use the Export menu, it always saves the model as lxf. I get no
> > > > choice to export to LDraw file format.
> > > >
> > > > Has anyone figured out how to do this on the Mac?
> > >
> > > I haven't ever tried LDD on the Mac, but I do have some Mac info that might
> > > help. First of all, unlike the system Windows Open/Save dialogs, the system Mac
> > > Open/Save Panels don't support file type selection, so doing this at all
> > > requires custom code unless an app is NSDocument-based. (If your app is based
> > > on NSDocument, NSDocument handles things and custom code isn't needed.) Based
> > > on what you have said, it sounds like LDD doesn't have the custom code needed to
> > > support multiple file types.
> > >
> > > Having said that, you might check if the "Hide extension" (or maybe it's "Show
> > > extension") check box is available. If it is, set it so that extensions are
> > > visible. Also, make sure you've clicked the arrow next to the filename so that
> > > you have the full Save interface, instead of the abbreviated one. If you are
> > > allowed to show the extension, change it to .ldr manually, and see if that
> > > works.
> > >
> > > --Travis
> >
> > Hi Travis,
> >
> > Thanks for the thought. I had made it this far. I tried to save my test file
> > to my home directory and got this message:
> >
> > Warning
> > Unable to export model to "/Users/kclague/test.ldr"
> >
> > Kevin
>
> I have no clue for MACs, but when you copied the ldraw.xml to the location, did
> you see the original ldraw.xml from the LEGO LDD install? If not search for it
> and see where it is.
>
> As far as the error you get while exporting, could be a bad XML file. In windows
> I can double click the ldraw.xml file and safari opens it up. If there is an
> error in the ldraw.xml file then Safari gives me some error and a line number of
> the error. You can try this just to make sure it is good.
>
> You mentioned you download Tims version of the ldraw.xml. This was the original
> version myself and many others have used to come up with a more up to date
> version. You can find that at this location and on ldraw.org site.
>
> http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
>
> Mike Gallagher
> GallaghersArt.com
I found the original ldraw.xml file here:
/Applications/LEGO Digital Designer.app/Contents/Resources/Assets
I'm trying your newest now. It worked!
Thanks,
Kevin
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Message has 1 Reply: | | Re: Conversion file for ldraw to ldd
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| Here is the current Ldraw.xml. To install go to \LEGO Company\LEGO Digital Designer\Assets Directory and look for the ldraw.xml file. Back the file up or rename it and replace it with the new file. Make sure it has the same format as you see it on (...) (16 years ago, 30-Jun-08, to lugnet.cad.ldd)
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Message is in Reply To:
| | Re: Conversion file for ldraw to ldd
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| (...) I have no clue for MACs, but when you copied the ldraw.xml to the location, did you see the original ldraw.xml from the LEGO LDD install? If not search for it and see where it is. As far as the error you get while exporting, could be a bad (...) (16 years ago, 24-Jun-08, to lugnet.cad.ldd)
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