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 CAD / LDD / 106
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Subject: 
Re: Conversion file for ldraw to ldd
Newsgroups: 
lugnet.cad.ldd
Date: 
Sat, 7 Apr 2007 22:03:08 GMT
Viewed: 
28048 times
  
In lugnet.cad.ldd, Timothy Gould wrote:
--snip--
And thank you for these fixes.

Tim

I also fixed these.

First 2 I just had to fix placement, 3rd one I created a “transformation” and
“brick ldraw” lines, the 4th I only had to add the “transformation” line, you
all ready had the “brick ldraw” line. But 3069b and 3068b I could not get to
work until I removed them from the XML file as seen below. Once removed I only
got an error when loading MLCAD about “newer part update”, parts were in correct
location and I was able to resave and import into LDD.

Fixed

   <Transformation ldraw="2357.dat" tx="0" ty="-0.96" tz="0"
ax="0" ay="1" az="0" angle="1.570796" />
   <Transformation ldraw="2420.dat" tx=".800" ty="-0.32" tz="0"
ax="0" ay="1" az="0" angle="3.141593" />

New

<Transformation ldraw="2456.dat" tx="-2" ty="-0.96" tz="+0.400"
ax="1" ay="0" az="0" angle="0" />
<Brick ldraw="2456.dat" lego="44237" />

I also added this line but not the <Brick ldraw……  it now shows up. It would not
show up at all before,

<Transformation ldraw="2362b.dat" tx="0.400" ty="-2.88" tz="0"
ax="0" ay="1" az="0" angle="3.141593" />

Removed from XML, you get a “parts update” when you open MLCAD but they are seen
in both directions.

<Brick ldraw="3068B.dat" lego="3068" />
   <Brick ldraw="3068A.dat" lego="3068" />
   <Brick ldraw="3069B.dat" lego="3069" />
   <Brick ldraw="3069A.dat" lego="3069" />

Could not remomeber if I changed or added these but with the above lines removed
and these line in place it worked

<Transformation ldraw="3068.dat" tx="-0.400" ty="-0.32" tz="+0.400"
ax="1" ay="0" az="0" angle="0" />
   <Transformation ldraw="3068b.dat" tx="-0.400" ty="-0.32" tz="+0.400"
ax="1" ay="0" az="0" angle="0" />
   <Transformation ldraw="3069b.dat" tx="-0.400" ty="-0.32" tz="0"
ax="1" ay="0" az="0" angle="0" />
   <Transformation ldraw="3069.dat" tx="-0.400" ty="-0.32" tz="0"
ax="1" ay="0" az="0" angle="0" />

Gallagher

Hi Mike,

It's my understanding [1] that we're allowed to post our own Ldraw.xml files so
perhaps you could upload yours to Brickshelf. That way people can be sure that
they've got the fixes right and the XML file can grow with fixes as people add
more.

Tim

[1] I asked someone from LDD if I could post mine and I was given permission and
yours is a derivative work of mine so I can see no problems.

I will do that. Thanks for all the help and the ldraw.xml file. I loaded mine as
it is today. I have a bunch more I need to do and I should have those done by
Tuesday or so. I made this version 1.01a for starters and will keep most up to
date as I find them posted under same link. Once I’m done I will post a 1.02
version.
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml

Gallagher



Message is in Reply To:
  Re: Conversion file for ldraw to ldd
 
--snip-- (...) Hi Mike, It's my understanding [1] that we're allowed to post our own Ldraw.xml files so perhaps you could upload yours to Brickshelf. That way people can be sure that they've got the fixes right and the XML file can grow with fixes (...) (18 years ago, 7-Apr-07, to lugnet.cad.ldd)

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