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![](/news/x.gif) | | Re: open source ldd?
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| (...) Sure, I understand and not surprised you already knew this. I just thought maybe Harry (or others reading the post) may not be aware of it. But, since you replied... Any chance of LDView reading and rendering from LXFML in the future? I'm (...) (17 years ago, 17-May-07, to lugnet.cad.ldd)
| | ![](/news/x.gif) | | Re: open source ldd?
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| (...) Thanks for the info, but I was actually aware of that. I was just trying to point out that the actions of LEGO as a company imply to me that they aren't interested in 3rd party support with LDD. --Travis (17 years ago, 16-May-07, to lugnet.cad.ldd)
| | ![](/news/x.gif) | | Re: open source ldd?
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| (...) Not to mention the fact that it has some form of submodelling feature that could probably be hacked. Tim (17 years ago, 16-May-07, to lugnet.cad.ldd)
| | ![](/news/x.gif) | | Re: open source ldd?
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| (...) --SNIP-- (...) Take any LDD 2.0 file and change it's extension from .lxf to .zip. Unzip it with your favorite unzipper tool. Open IMAGE100.LXFML in your favorite text editor. It's XML. Go to town. -PD PS: Love to see a tool to control the (...) (17 years ago, 16-May-07, to lugnet.cad.ldd)
| | ![](/news/x.gif) | | Re: open source ldd?
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| (...) I don't know either, but based on what happened before and after the original release of LDD 1.0, I'm going to have to say that I'd find it to be unlikely. Prior to LDD 1.0 being released, someone from Lego contacted a number of LDraw tool (...) (17 years ago, 15-May-07, to lugnet.cad.ldd)
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