| | Re: New LDConfig.ldr color file Travis Cobbs
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| | (...) I have a few comments here. First of all, if you're going to load a huge model in LDView, it's usually best to set its "Memory Usage" setting to Low (especially on old hardware). Secondly, as has been pointed out, LDView takes a lot longer to (...) (15 years ago, 11-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
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| | | | Re: New LDConfig.ldr color file Eric Albrecht
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| | | | (...) This makes me curious as to how this Memory Usage feature works. Why would I set the memory usage to "Low" if I have plenty of RAM? What does this do for me? Eric (15 years ago, 12-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
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| | | | | | Re: New LDConfig.ldr color file Travis Cobbs
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| | | | (...) The main effect that this setting has is its control over the amount of display list compilation used. Display lists are a feature in OpenGL (the graphics library used by LDView) for drawing static objects. They convert (compile) the data into (...) (15 years ago, 12-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
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| | | | | | Re: New LDConfig.ldr color file Eric Albrecht
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| | | | (...) Thanks for the explanation. Since my computer at work (which I am using) is a high end CAD workstation with enough VRAM to display a billion polygons, I guess I should just leave it on HIGH! On my home machine, I will probably slow it down. (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
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| | | | | | Re: New LDConfig.ldr color file Travis Cobbs
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| | | | (...) It may be able to display a billion polygons, but it certainly can't keep a billion unique polygons in video memory. Each unique point requires a bare minimum of 12 bytes, and usually requires more than that (for color/texture info). The (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
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