| | Re: Voting now open for April's MOTM and SOTM contests
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(...) I'm resistant to this. I think all the models should be rendered with the same settings. In other words, I want the settings in the file that aren't directly related to the model (camera, floor, lighting, etc) to be same across all the (...) (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) I tend to enjoy a camera angle of 55 for perspective renderings, the default (67, I think) has too much perspective. -Tim (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) Well, I attempted to do that with ldglite a year or two ago: (URL) it has a few bugs, and a new L3P release with lots of handy new command line options seemed imminent at the time so I put it on the backburner. I think it should work ok to (...) (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) A few teething problems are perhaps to be expected. Setting the latitude to 30° and the camera angle to 20 gives a reasonable view of all sides. Cheers, Allister (20 years ago, 5-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: April MOTM &SOTM Contest
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Orion, I can sympathize. I still feel like I'm just stumbling through POV-RAY myself. May I suggest using L3P and L3P-Add-On (in case you're not already using them)? These help me tremendously. As far as camera angles go, I almost never use a height (...) (20 years ago, 5-Apr-04, to lugnet.cad.dev.org.ldraw)
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