| | 3 OpenGL bugs: 2 fixed, 1 left
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| Oops. I had this problem, the depth buffer was not working in OpenGL BrickDraw3D. Everything was drawn on top, in order of calling. I needed to put depth into this attrib list: GLint attrib[] = { AGL_RGBA, AGL_DEPTH_SIZE, 16, AGL_NONE }; before (...) (23 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
| | | | Re: 3 OpenGL bugs: 2 fixed, 1 left
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| (...) Looking forward to it with great anticipation. I find myself still stuck in Mac OS 9 most of the time on my laptop, so I haven't really used ldglite (I need OS X hard disk sleep options--IBM's travelstar gets louder and louder the more it (...) (23 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
| | | | Re: 3 OpenGL bugs: 2 fixed, 1 left
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| (...) My hard disk almost never spins down in OS X. (23 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
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