| | Re: LDView 3.1 on Mac OS X!
|
|
(...) Indeed. (...) Well that's the part I disagree with. Everyone is different, and making assumptions about what people will want to use is always bad for program developers. The choice should be the user's, not the programmer's. (...) That may be (...) (18 years ago, 2-Mar-07, to lugnet.cad.dev.mac, FTX)
|
|
| | Re: LDView 3.1 on Mac OS X!
|
|
(...) As a user (and a programmer; though I've yet to do any work on LDView), I prefer the way Travis is doing things. Not that that makes it right; I'm just saying that you can't (and shouldn't) lump the users and the programmers into two competing (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
|
|
| | Re: LDView 3.1 on Mac OS X!
|
|
(...) Absolutely. Before I started using LDView and realized that Bricksmith could also use its Unofficial folder, any and all unofficial files I downloaded just got dumped in parts. To chime in on the filename length issue, my LDraw folder got real (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
|
|
| | Re: LDView 3.1 on Mac OS X!
|
|
(...) Well I would argue that is forcing the user to do something the program could do much more easily (and accurately). Both those make the assumption that the contents of the standard LDraw directory are always official, and the contents of the (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
|
|
| | Re: LDView 3.1 on Mac OS X!
|
|
(...) Absolutely. But until such time as a program like that is available, I'm most interested in what can be done pragmatically with the tools available now. I've probably just confused the discussion of plans for future improvements - in which (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
|