| | Re: Bricksmith 1.3: Here's Looking at You, Kid Travis Cobbs
| | | (...) The resolution argument actually doesn't hold up. When I added printing support to LDView in Windows, I made it generate an image using tiling that was at the printer's resolution (or maybe I maxed out at 300DPI; that was four years ago, so I (...) (19 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)
| | | | | | | | Re: Bricksmith 1.3: Here's Looking at You, Kid Allen Smith
| | | | | (...) Okay, that puts me in my place. I hereby recant any prior suggestions about crummy resolution! Now that we have established that OpenGL can produce print-quality images, my question is: Can OpenGL produce instruction-quality graphics? Even (...) (19 years ago, 4-Apr-06, to lugnet.cad.dev.mac, FTX)
| | | | | | | | | | | | Re: Bricksmith 1.3: Here's Looking at You, Kid Travis Cobbs
| | | | | (...) For what it's worth, I don't think most people are aware that OpenGL can be used to render images at arbitrary resolutions. Most video cards don't support rendering directly above 2048x2048. (Presumably the new cards that support 2560x1600 (...) (19 years ago, 4-Apr-06, to lugnet.cad.dev.mac, FTX)
| | | | | | | | | | | | Re: Bricksmith 1.3: Here's Looking at You, Kid Allen Smith
| | | | | Travis, Those images are very impressive! The lines are big and bold, instead of disappearing into the surface they are supposed to be outlining. They are instruction-grade. I will say, however, that MegaPOV does a better job doing stud outlining on (...) (19 years ago, 7-Apr-06, to lugnet.cad.dev.mac, FTX)
| | | | | | | | | | | | Re: Bricksmith 1.3: Here's Looking at You, Kid Travis Cobbs
| | | | | (...) The lines do end up with different thicknesses at different places due to the way they get drawn. As far as I know, thick lines in OpenGL are drawn such that a section perpendicular to the line direction is all drawn at the same Z depth. So (...) (19 years ago, 7-Apr-06, to lugnet.cad.dev.mac, FTX)
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