| | Re: Mac Brick CAD and the Imerial Star Destroyer
|
|
One thing I've forgotten to mention in my previous replies is that it's really unfair to compare the performance of an editor (MBC) with a viewer (LDView), even if both are running on the same machine. A viewer doesn't have to worry about adding, (...) (21 years ago, 17-May-04, to lugnet.cad.dev.mac)
|
|
| | Re: Mac Brick CAD and the Imerial Star Destroyer
|
|
(...) Since we seem to be talking about performance measurements, what do you think about comparing the the current yardstick: l3lab? On my fairly old 500Mhz PC with a TNT video card l3lab prints this for stats. Timing: Load: 1222 ms Draw: 8442 ms (...) (21 years ago, 17-May-04, to lugnet.cad.dev.mac)
|
|
| | Re: Mac Brick CAD and the Imerial Star Destroyer
|
|
(...) On my laptop with a Pentium-M 1.4GHz, 512MB RAM, ATI Mobility Radeon 9000: Timing: Load: 3325 ms Draw: 3164 ms On my desktop with a P4 3Ghz, 1GB DDR400 RAM, ATI Radeon 9800 Pro 128MB: Timing: Load: 2062 ms Draw: 1204 ms -Orion (21 years ago, 17-May-04, to lugnet.cad.dev.mac)
|
|
| | Re: Mac Brick CAD and the Imerial Star Destroyer
|
|
(...) Travis, Generally I have to agree with you: According to the Apple literature non-OpenGL aware graphics cars (such as the Rage128) gain significant benefit from vertex arrays but with OpenGL aware graphic cards (such as the 9000Pro ) this (...) (21 years ago, 17-May-04, to lugnet.cad.dev.mac)
|
|
| | Re: Mac Brick CAD and the Imerial Star Destroyer
|
|
(...) Maybe you're running into one of those weird oddities of the Apple opengl drivers. For example rendering to the GL_FRONT buffer really renders to a hidden back buffer. There are times where this setup causes you to use triple buffering, which (...) (21 years ago, 17-May-04, to lugnet.cad.dev.mac)
|
|
| | Re: Mac Brick CAD and the Imerial Star Destroyer
|
|
(...) Well, for what it's worth, here are my numbers on a P4 2.4GHz, ATI 9700 Pro 128MB: Load: 3437 ms Draw: 1907 ms It's worth noting that if I load the file a second time, the load portion drops to 313 ms, so the only way to be sure that disk (...) (21 years ago, 18-May-04, to lugnet.cad.dev.mac)
|
|
| | Re: Mac Brick CAD and the Imerial Star Destroyer
|
|
(...) Ah, that explains my mysteriously low load time. I did the measurement on the 2nd try. So, I'd say anything drawing in the fps range is certainly getting some benefit from the opengl acceleration. Don (21 years ago, 18-May-04, to lugnet.cad.dev.mac)
|