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 | | Re: Bricksmith patches
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| (...) I have given Jim access to submit this change directly into Bricksmith's source code. Thanks, Jim, for wanting to improve my software. If a good, well-integrated, well-presented (and already coded) idea comes along, there's no reason for it (...) (19 years ago, 17-Oct-07, to lugnet.cad.dev.mac, FTX)
| | |  | | Bricksmith patches
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| I'm not sure if anyone else has built Bricksmith from the (URL) source code>, but if so you may be interested in this. I've written two small patches that provide some minor features I find useful. (URL) in LDraw Units:> (URL) Dimensions panel with (...) (19 years ago, 12-Oct-07, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Introducing Lic - Lego Instruction Creator (pre-alpha)
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| (...) Sure. It fails in the same place, but with a different error: glDeleteFramebuffersEXT(1, framebuffer) ctypes.ArgumentError: argument 2: <type 'exceptions.NameError'>: global name 'typeCode' is not defined Wish I knew more about Python so I (...) (19 years ago, 28-Sep-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
| | |  | | Re: Introducing Lic - Lego Instruction Creator (pre-alpha)
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| (...) Hi Jim, Thanks for the feedback! About the crash you see when loading a model, I think Python's OpenGL wrapper isn't quite as portable as the rest... On my machine (win32), the function glDeleteFramebuffersEXT() expects a list as its last (...) (19 years ago, 28-Sep-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
| | |  | | Re: Introducing Lic - Lego Instruction Creator (pre-alpha)
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| (...) Yes, it is very cool. Especially so since it (almost) works on Mac OS X - and we don't have LPub. There were indeed a lot of prerequisites (and pre-prerequisites!), but I think I've managed to build them all, and Lic launches! Hurray for (...) (19 years ago, 27-Sep-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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