 | | Re: Copy of MacMegaPov 0.7
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(...) Ok I finally got this to work. Now I just need to figure out why the renders are taking so long and find out how to make the lines look better. I think I'm headed in the right direction. You rock, thanks for the help! (19 years ago, 17-Jul-07, to lugnet.cad.dev.mac)
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 | | Workarounds for two crash bugs in Mac LDView 3.2 Beta 1
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So far, two bugs have been found in the Mac LDView 3.2 Beta 1 release that cause it to crash, and then subsequently crash every time it is launched. I'm posting a workaround for each of these problems here in the hopes that it will reduce people's (...) (19 years ago, 14-Jul-07, to lugnet.cad.dev.mac, FTX)
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 | | LDLink: reversibly merge part libraries
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Hi, folks. After reading some of the recent posts discussing support for unofficial parts and part directories, I decided to release this script I wrote to help manage the unofficial parts I use. I keep my unofficial parts in a parallel part library (...) (19 years ago, 11-Jul-07, to lugnet.cad.dev.mac, lugnet.cad.dev)
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 | | Re: Copy of MacMegaPov 0.7
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(...) The 0.7 source code is available here: (URL) that (as listed on that page), you'll need POVRay 3.1g to be installed. I have no idea how easy or hard it is to get this source to compile, but it is there. --Travis (19 years ago, 10-Jul-07, to lugnet.cad.dev.mac)
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 | | Re: Copy of MacMegaPov 0.7
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(...) I didn't find it, but have you looked at PP_Find_Edges in the current MegaPOV? They claim that it's equivalent to the find edges functionality available in earlier versions. --Travis (19 years ago, 10-Jul-07, to lugnet.cad.dev.mac)
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