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 | | Re: Bricksmith 1.4: Intel and More
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| This may appear twice, I tried posting it using email authentication, but that does not appear to have worked. - Erik (...) Unfortunately, at least on my machine*, some new skeletons appear to have taken up residence. :( iMac G5, 2 GHz, 512 MB RAM, (...) (20 years ago, 9-May-06, to lugnet.cad.dev.mac, FTX)
| | |  | | Bricksmith 1.4: Intel and More
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| (2 URLs) Bricksmith 1.4> adds the following features: Universal Binary (Intel support) Missing parts are reported LDraw "~Moved" parts are automatically upgraded to their new numbers Active viewport is indicated with a focus rectangle Exporting (...) (20 years ago, 9-May-06, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX)
| | |  | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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| (...) The lines do end up with different thicknesses at different places due to the way they get drawn. As far as I know, thick lines in OpenGL are drawn such that a section perpendicular to the line direction is all drawn at the same Z depth. So (...) (20 years ago, 7-Apr-06, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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| Travis, Those images are very impressive! The lines are big and bold, instead of disappearing into the surface they are supposed to be outlining. They are instruction-grade. I will say, however, that MegaPOV does a better job doing stud outlining on (...) (20 years ago, 7-Apr-06, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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| (...) For what it's worth, I don't think most people are aware that OpenGL can be used to render images at arbitrary resolutions. Most video cards don't support rendering directly above 2048x2048. (Presumably the new cards that support 2560x1600 (...) (20 years ago, 4-Apr-06, to lugnet.cad.dev.mac, FTX)
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