 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Found some more info. This makes it even more clear. (URL) it only shows icky Cocoa code. I may have to examine the apple glut sources to see how much of this is actually handled in glut. I wouldn't be suprised to find some bugs there. And I (...) (23 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) The OS is selecting the drivers. If I want to select them myself I have to write all sorts of icky OS specific code. (...) It gets worse. I did some searching on this. Apparently, according to the source on this page, I may need to check if my (...) (23 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Short version, yes, I am still working at Westfield, but no, I am not there at the moment. I am working out of the home office in Worcester. I am printing out my just defended Ph.D. thesis, and when that is handed in to the graduate school (...) (23 years ago, 25-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) When running at 16 bit the ATi drivers are loaded unless I mistakenly type ./ldglite -le -v1024,7400 mini.dat (instead of 740). When the window is set to 800x600 selecting and moving bricks works fine, but selecting and moving behaves badly (...) (23 years ago, 25-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Hey, do you still work in Westfield? If so, maybe I could drive up there for lunch tomorrow and see all this stuff in action. That might eliminate some of my confusion and guesswork about drivers, modes and versions. Don (23 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
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