 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) The GLUT I am using is GLUT for Mac OS X 5.0 (GLUT version 3.0) I downloaded it from the Apple Developers site a while ago. The archive is dated Jan 2003. It gives me access to the pop up menu built into LDGLite. (control+click). I don't think (...) (23 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Sorry, I should read the readme's more closely. (...) Oh, 0.9.5f wouldn't read files created by MBC. Only the first brick would appear. You said it was probably a line ending thing. I just wanted to say that yesterdays current version of (...) (23 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: rotating models in MBC 0.4.1d Cocoa
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Travis, To date I have used this apporach in both C and Objective-C: The mouse drag subroutine on the first loop through saves the current system time in a global variable. An event is then sent to initiate redrawing of the model. The the model is (...) (23 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: rotating models in MBC 0.4.1d Cocoa
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(...) I'm not sure I completely understand the above. What are you timing? If you are just timing how long the glFinish takes, then a change in its behavior might not be indicative of a bug in the new OpenGL drivers. And if you time how long you (...) (23 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: rotating models in MBC 0.4.1d Cocoa
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(...) This is a problem I've been wrestling with since I commenced with Objective-C. Normally to engage slow drawing mode what I do is I time the redraw operation by using glFinish(). This command is supposed to prevent the application from (...) (23 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
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