 | | Re: L3P v1.3 for Mac OSX
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(...) These might not be the cleanest solution. I want the same binary to launch on OS 8.6 or 9. But I think you can still try to bring in a Cocoa framework at runtime to a CFM process though. CFM is required on OS 9. Mixing Cocoa and Carbon is (...) (23 years ago, 6-Dec-02, to lugnet.cad.dev.mac)
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 | | Ldraw Viewer Update (v 0.3)
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In lugnet.cad.dev.mac, Andrew Allan writes: Another quick note, today, I posted another update to Ldraw Viewer on my .Mac site. homepage.mac.com/aal...GLite.html This takes the development verion to 0.3 New features include full model editing (well (...) (23 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: L3P v1.3 for Mac OSX
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(...) I think ldglite has this same problem. Remember when we had the discussion about using the linux parts vs. the parts that Erik has for download? I could not get Erik's parts to work with l3p either. (...) You can mix Cocoa and Carbon, can't (...) (23 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: L3P v1.3 for Mac OSX
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This is more of an issue with POV-Ray. It has everything to do with Macintosh Meta data. l3p creates files with no meta data. If you type: /Developer/Tools/GetFileInfo -c /path/to/.pov /Developer/Tools/GetFileInfo -t /path/to/.pov You get: "" Which (...) (23 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: L3P v1.3 for Mac OSX
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(...) Interesting idea. Unfortunately either way fopen creates a file with no Mac type or creator code at all. Because I told the Finder once to open a .pov file with BBEdit, it knows to do that for me. But I still get a blank icon because it has no (...) (23 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
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