 | | Re: BrickDraw3D 0.5 Released for OS X
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(...) This didn't work. The classic copy of BrickDraw3D doesn't even save the preferences. It worked in Classic though. But, every time I launched it, I had to select the LDRAW folder. I tried this in Classic and I booted to OS 9 to see if it would (...) (23 years ago, 23-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: BrickDraw3D 0.5 Released for OS X
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Sorry about the preferences file gotcha. The workaround is to copy your preferences file from Classic. Choose the LDRAW folder in Classic. Copy the file from /System Folder/Preferences/BrickDraw3D Preferences to ~/Library/Preferences/ cp "/System (...) (23 years ago, 22-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: Anyone besides Erik out there?....
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(...) As an update, since returning from vacation about a month ago with my new DDR Mac, I set about getting my code to work in OSX. At present I have versions of my program in both "Classic" and "Carbon", with the Carbon version being Aqua aware. (...) (23 years ago, 22-Nov-02, to lugnet.cad.dev.mac)
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 | | Anyone besides Erik out there?....
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Hey, I was wondering if anyone was doing anything. This list has been very quite except for Erik (and me). I know Erik is working on BrickDraw3D. I think Ldglite is pretty much as far as it is going to get on Mac OS X. I know Andrew had done a bunch (...) (23 years ago, 22-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: BrickDraw3D 0.5 Released for OS X
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(...) Erik, I couldn't get it to work. Here is detailed explaination of my experience using the Nov. 21 build. I am running Mac OS X 10.2.2. When I load the carbon version, it says "Error: Could not open LDRAW folder...." I click on "Select LDRAW (...) (23 years ago, 22-Nov-02, to lugnet.cad.dev.mac)
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