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 | | Re: Mac OS 8.6
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| (...) Yes, 8.6, apparently with the OpenGL 1.2.1 components (I must have installed these when I was trying out BrickDraw 3D). My suggestion would be to make 7.6.1 your base target. That release was reasonably stable, earlier releases had varying (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Re: Introductions
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| (...) Thanks Barney! I cobbled that together in Photoshop out of elements from iMovie, QuickTime Player, and iTunes, as a way to illustrate some of my ideas for the ultimate functionality I think "the" Mac editor should have (were everyone to (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Re: Mac OS 8.6
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| You are using Mac OS 8.6, right? So we can be pretty sure that anything compiled for 9.x will work on 8.6. I know that one goal is to get an editor that works back to 7.1 (or 7.6) so that kids can use it at schools. Anyway, no need to worry about (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Re: Mac OS 8.6
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| (...) Voila ! Yes, Stuffit Expander (v 5.5) did unwind the tar.gz file :) Now I get no missing file messages, but I did get 30 or 40 syntax errors. The drawing is much more complete than before. The biggest hassle is that the window title bar for (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Re: Mac OS 8.6
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| (...) Can Stuffit Expander handle a .tar.gz file? That would be perfect since there's already a complete set of parts files already in that format. This parts file works well on linux and Mac OS X. (URL) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
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