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 CAD / Development / Macintosh / *180 (-5)
  Re: mouse model manipulation
 
(...) It works great! Mouse rotation works as it ought to now. Definitely a big improvement. I'm glad you were able to deduce what the source of the problem was from all the symptoms we were reporting. Thanks, Jim (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
The update rotates much more predictably. Here are some movies of the 2 different version. In the old version, a slight mouse movement flips the model quite a bit. In the new version, the model doesn't move so much. Both of them show the pointer. I (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) What the heck, since it's a one liner I hopped onto the sourceforge compile farm and did it myself. For good luck I also added the 3 line ATI perspective mode fix. Grab the new executable at: (URL) it works, I'll update the web page to serve (...) (24 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Ok based on this and the observation that the first tiny rotation seems to be in the right direction I'm almost positive it's because the glutWarpPointer function doesn't work. I don't start warping the pointer until you've moved 10 pixels. (...) (24 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Wow, the l3 parser is much faster even when comments are being written to the console, but the behavior is the same. The model is rotating on the Lego rotisserie always in the same direction. Here is the output pdn(324, 175), -> (4.00, 65.00, (...) (24 years ago, 12-Jun-02, to lugnet.cad.dev.mac)


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