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| ldraw (score: 0.902) |
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| ldraw (score: 0.902) |
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| ldraw (score: 0.902) |
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| | Re: LDA2001: My first working animation script
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| ... and the result is... (URL) Kb Mpeg, [pov 800x600, AA 0.3], 256 colors nearest color optimized octree, DivX Mpeg-4, Quality=900) Each frame took 3-3½ minutes on my PII-450/128 Models are: Police Car from Datsville by Jonathan Wilson 2000 Beetle (...) (23 years ago, 10-Sep-01, to lugnet.cad, lugnet.cad.dev)
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| ldraw (score: 0.902) |
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| ldraw (score: 0.901) |
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| | Re: LDGLite bug report (and POV preview question)
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| (...) How about if we just separate the shearing "oblique" projection transformation from the underlying modeling transformation? I'd be happy using this for the default matrix. 0.707104,0,0.707104,...5,0.612372 I think it's a 45 degree spin and a (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
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| ldraw (score: 0.901) |
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| ldraw (score: 0.901) |
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| ldraw (score: 0.901) |
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| | Re: Future extension of dat files?
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| (...) I don't suppose you could humor me and type: assoc .ldr at a command prompt and tell me what you get. Since we seem to be standardizing on the .ldr extension and the application/x-ldraw, it might be nice to standardize the rest of the junk (...) (23 years ago, 1-Oct-01, to lugnet.cad.dev)
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| ldraw (score: 0.901) |
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| ldraw (score: 0.901) |
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| | Re: LDGLite bug report (and POV preview question)
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| I like that idea. If the default view is what you said (the [0.707104 ...] matrix), then a projection matrix of 1.4142,0,0,0,1.2196,...171,1.2247 in front of it would give the same effect as the original LDRAW default matrix. I've wanted to pull out (...) (23 years ago, 7-Sep-01, to lugnet.cad.dev)
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| ldraw (score: 0.901) |
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| ldraw (score: 0.901) |
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| | Re: LDGLite bug report (and POV preview question)
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| (...) I'm not sure if I *want* to do this, I was just asking if it would be useful. I asked because I already added -cc and -ca (not sure what -cla is) to ldglite so I could move the camera enough to test my recent bug fixes. Since I tend to add (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
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| ldraw (score: 0.901) |
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| ldraw (score: 0.901) |
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| ldraw (score: 0.901) |
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| ldraw (score: 0.901) |
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| | Re: "Tore's" boxes, special file naming instructions
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| (...) Currently MLCad takes files from the following directories in the order shown below: 1) BFC\P 2) BFC\Parts 3) P 4) Parts 5) Models 6) Current directory (that is the directory where a project has been loaded from or saved to). All other (...) (23 years ago, 13-Sep-01, to lugnet.cad.dev)
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| ldraw (score: 0.901) |
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| | LDA2001: My first working animation script [DAT]
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| Progress report: The script below is now being correctly compiled. Remarks: Three object are created: Scene(Scene.dat), Bubbla(Beetle.dat), and Polis(Police.dat) At the first frame, Bubbla is at [-50 -28 100] and Polis is at [50 -28 50] Then, Polis (...) (23 years ago, 10-Sep-01, to lugnet.cad, lugnet.cad.dev)
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| ldraw (score: 0.901) |
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| | Re: "Tore's" boxes, special file naming instructions
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| I looked in the primitves directory and saw that some of the files in the 48 directory had the same filename as those in the P directory. How does Ldraw/Mlcad differentiate between these files? If 3001.box is renamed to 3001.dat, and I place it in (...) (23 years ago, 13-Sep-01, to lugnet.cad.dev)
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| ldraw (score: 0.901) |
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| ldraw (score: 0.901) |