| | Re: cant compile ldglite in gentoo linux
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It didn't work with 1.0.7 but the daily-CVS version worked! In the webbpage, the lines about the daily CVS should perhaps not be in the section "somewhat older stuff" ;-) It works fine with the l3 parser. But it does not show any thing if I do (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev)
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| | Re: cant compile ldglite in gentoo linux
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(...) Should I make a "somewhat newer stuff" section? :^) (...) That's odd. I may have broken it with my recent tinkering. I think I was trying to make it look in the home directory if it didn't see anything like a dat file on the command line. I (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev)
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| | Re: cant compile ldglite in gentoo linux
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(...) My home directory. Acctually, I think it's perhaps better to start it from the current directory, instead of the home directory. Maybe it's just me, but I usually start programs from other directories, and the files I want to use are often in (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev)
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| | Re: cant compile ldglite in gentoo linux
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(...) That's what I thought. Try commenting the call to platform_sethome() in main.c and rebuilding. Maybe that'll fix it. (...) I agree. This was a quick hack to appease those icon clicking Mac users until the LDRAW.INI search settings are (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev)
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| | Re: cant compile ldglite in gentoo linux
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(...) Yes, now it opens in the right directory. (20 years ago, 28-Jul-04, to lugnet.cad.dev)
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| | Re: cant compile ldglite in gentoo linux
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(...) Ok, I'll try to fix that in CVS. Meanwhile, what does it print in the console window when it starts up? I like to track the opengl driver developments in the various linux distributions. (20 years ago, 28-Jul-04, to lugnet.cad.dev)
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