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 CAD / Development / 9757 (-20)
  Re: I have an idea . What if we make a game
 
(...) GREAT :), Ok I explain again , to undestand u can go to www.4dimensions.org and and play the 4D game or let me try to explain again. ok you will see a drawing of the room u are in so u don't need to imagen it but if u are with other players or (...) (20 years ago, 26-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
Hello. Yes, I like your idea, but it's hard to imagine what exactly you want it to look like. Please make drawings of your ideas so it is easier to get the idea. Then I have some questions: When do you want this game to go into production? How much (...) (20 years ago, 26-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
OK I think I have a better idea still is the same but we could do it Is like doing a chat room ok the idea is based on MUD games text based games but the diferences are we will use graphics to show the static elements like (buildings, minfigs that (...) (20 years ago, 25-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) Yes, that would be me. I had a messed up bug in my HTTP download code that took me a long time to track down. (Note that the bug didn't cause the unusally large number of downloads of the file; tracking down the bug did.) In general, I'm not a (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) Well, I think both would be appropriate. At this point, I haven't decided if I want to track down an open source unzip library to unzip the zip files, or just execute the other ones directly from LDView. But from the standpoint of the file (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) Do you want sizes for the ZIP files or the ARJ-format EXEs? Steve (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: Request change to ptreleases.cgi
 
(...) I always thought it should emit XML, which would make it really easy to add more info (like what you're suggesting) without affecting backwards compatibility. Maybe it's not too late to do that. From looking at the logs from the last few days, (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Request change to ptreleases.cgi
 
I have a request for a change to be made to the ptreleases.cgi script that keeps track of all parts updates. Unfortunately, if anyone has actually implemented support for automatic updates using this script, my suggested change might not be (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
(...) wow nice, is sort of my idea but everything rendered with pov-ray. Who make it? and how? (20 years ago, 20-Jul-04, to lugnet.cad.dev, FTX)
 
  Re: I have an idea . What if we make a game
 
(...) Well something easy to use I was thinking. (...) 2d = 2 dimensions like the game diablo If possible or like GTA 1 top view. (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
Would it look sumwhat like this? (URL) (20 years ago, 20-Jul-04, to lugnet.cad.dev, FTX)
 
  Re: I have an idea . What if we make a game
 
(...) It is always best to start it out working on all platforms. There are several code libraries that can be used that are multiplatform. I think the most popluar is SDL (libsdl). If you used something Microsoft/Apple proprietary, like (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
(...) a space colonization game. no pre-built model, everyone has to build his models from hard earned bricks. some play the Exploriens trying to expand and unreveal E.T. secrets, other play UFOs trying to hide and conquer by converting their (...) (20 years ago, 19-Jul-04, to lugnet.cad.dev)
 
  I have an idea . What if we make a game
 
I was thinking since I started to like the game Diablo and other RPG for their great features. Why don't we do a game ? Not just a single player game that has a start and an end but something like an MMORPG well if is possible online if not why not (...) (20 years ago, 18-Jul-04, to lugnet.cad.dev)
 
  Blender/LDraw work for SIGGRAPH
 
I'm happy to see people talking a bit about Blender and LDraw here. I've been in touch with Ton Roosendaal of the Blender community for a few weeks now, we're planning to get together at SIGGRAPH, attend each other's BOF sessions, and talk about how (...) (20 years ago, 16-Jul-04, to lugnet.cad, lugnet.cad.dev, lugnet.events, FTX)
 
  Re: Variants of 4.5v / 12v train motors
 
(...) I checked my motors again, only one per type (I didn't want to dismantle all my locomotives that use the motors). Here are my measurement results: x570c01 (blue): Outer plug diameter: 5 mm Inner plug diameter: 2.1 mm Plug height: 2.1 mm (...) (20 years ago, 16-Jul-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) Part detection is problematic due to changes over time in the library. For reference, LDView uses the following to identify parts: File is in the Parts directory, and isn't a descendent of any other parts at the time the file is loaded (sub (...) (20 years ago, 15-Jul-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) Directory separators were added in DOS 2, which accepted both / and \ for that purpose. The feature was imitated from Unix. At the time, there also appeared a config.sys setting for *switch* character, which would default to / but could be set (...) (20 years ago, 15-Jul-04, to lugnet.cad.dev)
 
  Re: Variants of 4.5v / 12v train motors
 
(...) Would you be able to take a critical look at the sizes of the connector studs and the holes in them. There is a suggestion that these differ between the versions designed to work with the old Blue 2-pin connectors ((URL) those which fit the (...) (20 years ago, 15-Jul-04, to lugnet.cad.dev, lugnet.trains)
 
  Re: Blender LDraw support
 
(...) Well, I'm a bit further along now. No MPD support yet, but it'll be easy to add. It now supports hierarchical loading with piece recognition, loading even the Masakari model in a tolerable amount of time. In the process I noticed not all parts (...) (20 years ago, 15-Jul-04, to lugnet.cad.dev)


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