| | Possible task for new LDraw author - early baseplates
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Hi To some extent the growth of the LDraw parts library is limited by the fact that all the "easy" parts have already been created. This means that many new authors face a steep learning curve if they start with a complex part. But there is one area (...) (21 years ago, 13-Mar-04, to lugnet.cad.dev)
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| | Re: surface normals and vertex normals for OpenGL
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(...) With the use of a point hash table, it should be possible to do all of the analysis in linear time proprotional to the number of points in the object. So, I guess I disagree with you. Not that it particularly matters, until somebody actually (...) (21 years ago, 13-Mar-04, to lugnet.cad.dev)
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| | Re: LDRAWPREDIRS LDRAWPOSTDIRS - Summary please!
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(...) [snip] (...) OK, so I'm a new guy in the ldraw dev community, but I figured if I don't say something now it'll never get considered. So please go gently on me. I don't know the full protocol you guys use to come up with these standers. But (...) (21 years ago, 13-Mar-04, to lugnet.cad.dev)
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| | Re: surface normals and vertex normals for OpenGL
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I won't argue with your clarification, but I will point out that it would be more difficult for a renderer to perform this feat, particularly one that is designed as a real-time renderer, and therefore presumably has rather serious limitations on (...) (21 years ago, 12-Mar-04, to lugnet.cad.dev)
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| | Re: LDRAWPREDIRS LDRAWPOSTDIRS - Summary please!
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(...) The desire was to preserve standard Windows INI file formatting, and each data line in an INI file has the form <key> = <value> (spaces optional). The numbers were suggested as keys, with positive responses from the people that responded. As a (...) (21 years ago, 12-Mar-04, to lugnet.cad.dev)
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