| | Re: Preview of multi-level callouts complete with pointers
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Hi Kevin, You've done it again! This is a HUGE improvement as it allows a much needed "step hierarchy", extremely useful for generating instructions - your step 0 is actually two steps. This is really great. I am probably being too inquisitive too (...) (22 years ago, 21-Apr-03, to lugnet.cad.dev)
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| | Re: Preview of multi-level callouts complete with pointers
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(...) The callouts are placed relative to outside edges or corners of the step image: Corners: TOP_LEFT TOP_RIGHT BOTTOM_LEFT BOTTOM_RIGHT Edges plus justification to the perpendicular edges TOP (LEFT, CENTER or RIGHT) BOTTOM (LEFT, CENTER or RIGHT) (...) (22 years ago, 21-Apr-03, to lugnet.cad.dev, lugnet.inst)
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| | Re: Preview of multi-level callouts complete with pointers
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(...) Well I guess the above "ascii draw" diagram didn't work too well with proportional fonts. Oh, well. (...) Per Jennifer Clark's recommendation in private, I'm going to convert the pointer units from pixels to scaling factors from 0 to 1, where (...) (22 years ago, 22-Apr-03, to lugnet.cad.dev, lugnet.inst)
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| | Re: Preview of multi-level callouts complete with pointers
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(...) I was thinking more about this (and I've asked Miguel to help me with the resolution independent architecture of the new LPub features), and there are two *different* issues here. Issue 1: I want to render everything in low resolution (to save (...) (22 years ago, 22-Apr-03, to lugnet.cad.dev)
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| | Re: Preview of multi-level callouts complete with pointers
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<snip> (...) things (...) seperators (...) I wanted to point out that the callout facilities (which I am starting to think of as step layout facilities), is all *post* POV production work, which means it is instantaneous compared to POV time. Making (...) (22 years ago, 22-Apr-03, to lugnet.cad.dev)
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| | Re: Preview of multi-level callouts complete with pointers
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<snip> (...) things (...) seperators (...) I wanted to point out that the callout facilities (which I am starting to think of as step layout facilities), is all *post* POV production work, which means it is instantaneous compared to POV time. Making (...) (22 years ago, 22-Apr-03, to lugnet.cad.dev)
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