| | Re: How much is too much? Chris Dee
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| | (...) Sorry missed the relevance of this (the classic space helmet part) first time around. I'll try and take a critical look at it tonight. My initial comment to save bytes would be to round the co-ordinates off to three decimal places - at most (...) (26 years ago, 29-Mar-99, to lugnet.cad.dev)
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| | | | Re: How much is too much? Chris Dee
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| | | | (...) <... snip ...> (...) Wow, what detail. An impressive computer graphic, in its own right, but IMHO too much for LDraw. I tend to agree with Jeff Boen about using the basic 16-sided polygon, but do appreciate how facetted this can make things (...) (26 years ago, 6-Apr-99, to lugnet.cad.dev)
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| | | | | | Re: How much is too much? Roy Earls
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| | | | | Chris Dee wrote in message ... (...) IMHO (...) in, (...) with (...) Thanks, Chris, for your comments and for taking the time to download and examine the file. What I've decided to do is produce several different resolutions of this file to give (...) (26 years ago, 6-Apr-99, to lugnet.cad.dev)
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| | | | | | Re: How much is too much? Roy Earls
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| | | | I've come to an impasse with converting DAT to VSA (Videoscape) and I'm considering trying another format, but in the mean time for those who need to use a mock up of the Classic Space Helmet in your models I've put three DATs up on Trellan (...) (26 years ago, 7-Apr-99, to lugnet.cad.dev)
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