| | Re: Formalizing a method for handling synthesizable parts John Gerlach
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| | In lugnet.cad.dev, Kevin L. Clague writes: <snip1> (...) <snip2> Someone posted something similar to this a while back, but I can't find it... They were demonstrating rendering (POV-Ray, I think) LEGO flexible tubing by defining it as a computed (...) (22 years ago, 16-Sep-02, to lugnet.cad.dev)
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| | | | Re: Formalizing a method for handling synthesizable parts Dave Schuler
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| | | | (...) This? (URL) Dave! (22 years ago, 16-Sep-02, to lugnet.cad.dev)
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| | | | | | Re: Formalizing a method for handling synthesizable parts John Gerlach
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| | | | (...) Yes! That's the one! Good to know my memory hasn't *completely* gone soft in my old age... <grin> JohnG, GMLTC (22 years ago, 16-Sep-02, to lugnet.cad.dev)
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| | | | | | Re: Formalizing a method for handling synthesizable parts Dave Schuler
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| | | | (...) I suspect your problem was that you were confused by the technical jargon of "Bend Thingie." 8^) Dave! (22 years ago, 16-Sep-02, to lugnet.cad.dev)
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| | | | | | Re: Formalizing a method for handling synthesizable parts Kevin Clague
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| | | | Thanks for this pointer. I contacted Koen and he has gaciously donated his code to the synthesis effort. The results on his website are stunning. Going straight to triangles provides a much more finished looking result. This will work very well for (...) (22 years ago, 17-Sep-02, to lugnet.cad.dev)
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