| | Re: Moving around in a CAD model. Travis Cobbs
| | | (...) In most FPS games these days (as far as I know), the mouse rotates the head up, down, left and right, and the keyboard is used to walk forward, backwards, left and right (left and right walking is generally called strafing). Most also have an (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
| | | | | | | | Re: Moving around in a CAD model. Roland Melkert
| | | | | I can see why Don want's the WSAD version, because he's propably right handed. I am left handed and prefer the arrow keys, because my mouse is on the left side of the keyboard :) you could use pageup and down for movement along Y axis for Lefties. (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
| | | | | | | | | | | | Re: Moving around in a CAD model. Roland Melkert
| | | | | | I ment travis, sorry (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
| | | | | | | | | | | | | Re: Moving around in a CAD model. Don Heyse
| | | | | (...) You're both right and wrong. I am right handed, but I use my left hand for the mouse to avoid the pain of carpal tunnel. That's why I don't have any current gaming experience. (...) Yeah, I like this because the arrow key mapping is exactly (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
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