To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 7277 (-10)
  Re: *** LDView Version 1.9.5 Released ***
 
FUT lugnet.cad.dev. (...) Feel free, but be warned that it makes extensive use of my custom foundation classes. Also, while you're welcome to use the TCFoundation library (LDView compiles it to a static .lib), you should be aware that it uses (...) (22 years ago, 30-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) Save 'em for whichever semi-classic theme needs 'em first? (E.g., Pirates, Castle, Space, Town, ...) Franklin (22 years ago, 30-May-02, to lugnet.cad.dev)
 
  I have an idea abouit ldraw trains
 
Hello, I just tryed a game called trainz and this is the second one that I tryed that is about trains where you can make your own layouts and then drive it but I don't like the idea of driving a train or looking at it in 1st person or 3th person (...) (22 years ago, 30-May-02, to lugnet.cad.dev)
 
  Re: "Tore's" boxes, special file naming instructions
 
(...) After a year or so of thinking - well I have thought of other things, too :) - I have come to a decition that suits me and my needs. I work with large .DAT models (Datsville) and I mainly use my own utilities towards L3Lab and L3P. I suppose (...) (22 years ago, 30-May-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Who says there are no dumb questions? (was Re: LDraw Monopole?)
 
(...) Oops. The actual way I wrote the line in the file was: 0 1 16 0 0 0 0 1 0 7.33 0 0 0 0 7.33 ring3 0 See? I told you it was dumb. And once again I've been undone by Lars' attention to detail! If he'd been less thorough in his creation of L3Lab, (...) (22 years ago, 29-May-02, to lugnet.cad.dev)
 
  Re: LDraw Monopole?
 
(...) I'm not seeing anything wrong with this object, ldraw shouldn't have any problem with it. Steve (22 years ago, 29-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) OK, I'll go along with this for now. At least until we run out of ranges (12 down, 24 to go). BTW, anybody have any bright ideas about what to do with pattern ranges 8x and 9x? Steve (22 years ago, 29-May-02, to lugnet.cad.dev)
 
  Re: how many (distinct) torso patterns for Western?...
 
(...) The pictures aren't as good as those you had for the cowboys, but I've got photos of the five different Indian figs here: Tan torso with red squares (chief), tan torso with red and with blue circle (woman), red torso (brave): (URL) torso with (...) (22 years ago, 29-May-02, to lugnet.cad.dev)
 
  how many distinct patterns for Adventurers?...
 
(...) Here's a list of the minifig patterns... ("(URL) Johnny Thunder (face, torso) 2. Pippin Read (face, *two* distinct torso patterns) 3. Dr. Kilroy (face, torso) [both are already encoded] 4. Harry Cane (face, torso) 5. Baron (face, torso) 6. Sam (...) (22 years ago, 29-May-02, to lugnet.cad.dev, lugnet.adventurers)
 
  how many (distinct) torso patterns for Western?...
 
(...) Here's what I've found. 1. Cavalry Senior Officer ("Colonel"): (URL) Cavalry Company-Grade Officer ("Lieutenant" or "Captain"): (URL) Cavalry Emlisted/Trooper: (URL) Sheriff: (URL) Deputy/Cowboy: (URL) Rancher/Cowboy: (URL) Gambler: (URL) (...) (22 years ago, 29-May-02, to lugnet.cad.dev, lugnet.western)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR