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 CAD / Development / 7212 (-10)
  Re: LD4DModeler 1.0 Beta 1 now available
 
"rmelkert" <rmelkert@_remove_chello.nl> skrev i meddelandet news:3CDBCEE2.608020...ello.nl... (...) Thanks! (...) OK, I downloaded the latest L3P, and export works as expected, except for... (...) I can still reproduce the error by changing to comma (...) (22 years ago, 10-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
"rmelkert" <rmelkert@_remove_chello.nl> wrote in message news:3CDBCEE2.608020...ello.nl... (...) Ooh, I must mail Lars and ask if he can add an option to turn studs on/off (unless it's there and I can't see it!). The last few projects I've used (...) (22 years ago, 10-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
You can display the current frame without clicking play using F8 or the 13th speedbutton. I use 1.3 myself, and Lars C. Hassing promised me to include a new option in L3P soon for controling the sky vector so an even newer version will be needed (...) (22 years ago, 10-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
Hello, I am not able to get a demo ready today : ( , maybe I have some time in the weekend to finish it : ) . bye, Martijn (22 years ago, 9-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
"rmelkert" <rmelkert@_remove_chello.nl> skrev (...) Very interesting program! The screen looks a bit crowded, but I suppose one gets used to it... When I load a project, there isn't anything displayed in the 3D preview until I press 'Play' - is (...) (22 years ago, 9-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Reviewing duties (was Re: bug report: "cert." list on tracker)
 
(...) Unfortunately, I don't know enough about these changes to comment yet. Tony Hafner wrote: (...) As a new reviewer, I need to know more about this *-4disc.dat change so I know what to do. But getting to basics, I have several questions: 1. Are (...) (22 years ago, 9-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
"Don Heyse" <dheyse@hotmail.spam....away.com> wrote in message > >Perhaps we could solve the speed problem by inserting a comment before (...) This sounds possible. The only problem is that they all have to be inserted as comments because older (...) (22 years ago, 8-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
Hmmm, Finally a use for the type 5 lines I've been ignoring :) (I have another - so far successful - way of drawing in those lines) (...) Well alot of this leads in a direction I've mentioned before. Which is adding strip and mesh info into the (...) (22 years ago, 8-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) I tend to agree with you. My suggestion to Travis was based on about 2 seconds of thought when I read his email. It occured to me that type 2 lines are used to denote hard edges so I mentioned the possibility of using them instead of type 5 (...) (22 years ago, 8-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) indicator (...) on (...) places (...) having (...) This looks indeed like a more general way to do it. A big problem however will be complex patterns on a face, like on a shield. There will be a lot useless checking, because for every edge in (...) (22 years ago, 8-May-02, to lugnet.cad.dev)


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