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 CAD / Development / 6912 (-10)
  Re: Part 6588 Question
 
(...) ????? By my calculation, 3 1/3 bricks = 10 plates ??????? ROSCO (23 years ago, 16-Feb-02, to lugnet.db.brictionary, lugnet.cad.dev)
 
  Re: Part 6588 Question
 
(...) The height on this part name was given in plates. 3 1/3 bricks = 7 plates. And see (URL) for new developments. :) Steve (23 years ago, 16-Feb-02, to lugnet.db.brictionary, lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
"Bernd Broich" <bernd.broich@online.de> schrieb im Newsbeitrag news:GrF5JD.5zI@lugnet.com... (...) I found a free UML tool that works and made a class graph showing the classes, we talked about. The tool, Poseidon for UML, is java-based and (as (...) (23 years ago, 16-Feb-02, to lugnet.cad.dev)
 
  Part 6588 Question
 
There are many aspects of the art of piece nomenclature that continue to escape me, but this one has me completely stumped. I just came across what I think is ``Technic Gearbox 2 x 4 x 7'' (URL) doing an inventory of set 6775. I cannot for the life (...) (23 years ago, 16-Feb-02, to lugnet.db.brictionary, lugnet.cad.dev)
 
  Re: Looking for DAT of Wedge Curved 2x6x1
 
(...) Great! And thanks for the part numbers. I found these new wedges to be great because their notches allow you to treat them like an ordinary brick (as opposed to the spacecraft-nose wedge (6069 Wedge 4x4 Triple) where you can't just stick it (...) (23 years ago, 14-Feb-02, to lugnet.cad.dev)
 
  Re: Looking for DAT of Wedge Curved 2x6x1
 
(...) I just picked up set# 7119, Twin-Pod Cloud Car, for the specific purpose of having these four pieces. I've started writing my notes for encoding these into LDraw files. FWIW, here are the part numbers (and descriptions): 41747, "Wedge 2 x 6 (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev)
 
  Re: Drawing triangles in a Z buffer
 
Graphics Gems covers basic stuff only where the presenter has an innovation. But they've been very good over the years. You can get any of their example source code online. Do pay a visit here: (URL) guys were in Gems IIR, and their book is worth (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Drawing triangles in a Z buffer
 
"Sproaticus" <jsproat@io.com> skrev i meddelandet news:GrGFrK.9nJ@lugnet.com... (...) There must surely be one (or more) in Graphical Gems (URL) (if that URL still is valid, otherwise search for Graphical Gems) a bit dated, c code, but useful. -- (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Drawing triangles in a Z buffer
 
(...) If you don't mind C code, there's the zAddTriangle() function in stub.c in the ldlite or ldglite source code. The old 1.6 ldlite source is a bit easier to follow since it doesn't have all the extra shaders. Also, it's a linear z-buffer, which (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Drawing triangles in a Z buffer
 
(...) I may be missing your point/problem but... Think you may need to go bi-linear in your Z calcs. Yes this makes a Suppos'dly one pixel lookup method a two+ per pixel but if you are already using a scan line method you have the precalculated (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)


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