| | Can LDGLite print the current orientation matrix? (feature request)
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I have been playing a bit around with the interactive rotation mode in LDGLite to find a good angle on my cargo aircraft. I think I have found it now, but how can I get LDGLite to print the parameters as a: a) complete set of command line arguments (...) (23 years ago, 3-Jan-02, to lugnet.cad.dev)
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| | Re: Can LDGLite print the current orientation matrix? (feature request)
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(...) L3Lab can do this (in the statistics menu), and I would certainly like to see this feature in LDGLite as well! Fredrik (23 years ago, 3-Jan-02, to lugnet.cad.dev)
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| | Re: Can LDGLite print the current orientation matrix? (feature request)
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(...) I think it spews the information needed for A if you turn on debugging with the -g switch. eg. Transform current: Translation: 0 0 0 Matrix: 0.821417 -0.129189 0.555497 0.417763 0.799364 -0.431845 -0.388257 0.586794 0.710583 Actually, I think (...) (23 years ago, 3-Jan-02, to lugnet.cad.dev)
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| | Re: Can LDGLite print the current orientation matrix? (feature request)
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(...) I should be able to work out a part of the command line arguments from that, but I am so lazy, that I actually would like LDGLite to print it as: Arguments: -a0.821417,-0.129189...4,0.710583 -q -j or whatever the status - including projection, (...) (23 years ago, 3-Jan-02, to lugnet.cad.dev)
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| | Re: Can LDGLite print the current orientation matrix? (feature request)
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(...) But I seem to remember that L3Lab does not work on Alpha machines (running Linux). Jacob (23 years ago, 3-Jan-02, to lugnet.cad.dev)
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| | Re: Can LDGLite print the current orientation matrix? (feature request)
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(...) Probably not. I can run L3Lab under Linux using Wine, but that is on an i686 based computer, not Alpha. Fredrik (23 years ago, 3-Jan-02, to lugnet.cad.dev)
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| | Re: Can LDGLite print the current orientation matrix? (feature request)
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(...) Ok the current copy of main.c in CVS has a function that does part A. I have most of part B working, but I don't completely understand the STEREO stuff in the location part of an l3p camera setting. Can you or somebody explain it? I can create (...) (23 years ago, 8-Jan-02, to lugnet.cad.dev)
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| | Re: LDGLite orientation matrix (l3p enhancement requests?)
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Jacob recently asked for an ldglite enhancement to dump ldglite command line args and POV camera settings which reproduce the current view. I assume he means l3p compatible camera settings. I think I have it working (except for my question about the (...) (23 years ago, 10-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: LDGLite orientation matrix (l3p enhancement requests?)
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(...) [...] This sounds exactly like what I asked for. I look forward to the next LDGLite release. Jacob (23 years ago, 11-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: Can LDGLite print the current orientation matrix? (feature request)
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Don Heyse wrote... (...) If STEREO is zero (the default), then there's no rotation, and it's the same as location <cx,cy,cz> +PCT/100.0*<dx,dy,dz> (...) No, *I* seem to have missed something... It takes four numbers to determine a vector in space, (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
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| | Re: LDGLite orientation matrix (l3p enhancement requests?)
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Don Heyse wrote... (...) See examples in (URL) POV's orthographic keyword in the camera definition would require another way of calculating the optimum camera position. I think one of the great features about L3P is that you always get a good view (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: LDGLite orientation matrix (l3p enhancement requests?)
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(...) Well yes, I once compared the orthographic projection to a perspective projection seen from an infinite distance. I suppose this would give you an infinitely small camera angle. But you're missing the point. I'm trying to position ldglite as a (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: LDGLite orientation matrix (l3p enhancement requests?)
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On January 18th Don Heyse wrote... (...) Right, point taken. I don't know when I will get the time for an L3Lab overhaul. You seem to have done pretty well in ldglite so far, so let me know what you want. (...) I think the sky vector is the (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
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