| | Future extension of dat files?
|
|
Hy, some time ago I've been told by somebody that extensions of dat files should be changed to something else. Can somebody remember what it was - and whats the actual status - I didn't hear about it since then... Michael (23 years ago, 29-Sep-01, to lugnet.cad.dev)
|
|
| | Codes for New Colors (was: Sand Red Bricks)
|
|
[In a brilliant blaze of thread micro-management, I've XPOSTed and FUTed lugnet.cad.dev] (...) I can't say anything's decided(1), but I went over the new colors and the color chart, and I've listed some suggestions below. Let me know what you think. (...) (23 years ago, 28-Sep-01, to lugnet.cad, lugnet.cad.dev)
|
|
| | Absent for a while
|
|
Due to classes and other things taking up a lot of my time, I've temporarily stopped working on my CAD program and other Lego pursuits. I've also turned off the LUGNET news-by-mail because I am getting too many messages. Perhaps in a few months I (...) (23 years ago, 24-Sep-01, to lugnet.cad.dev)
|
|
| | Re: "Tore's" boxes, special file naming instructions
|
|
(...) Currently MLCad takes files from the following directories in the order shown below: 1) BFC\P 2) BFC\Parts 3) P 4) Parts 5) Models 6) Current directory (that is the directory where a project has been loaded from or saved to). All other (...) (23 years ago, 13-Sep-01, to lugnet.cad.dev)
|
|
| | Re: "Tore's" boxes, special file naming instructions
|
|
I looked in the primitves directory and saw that some of the files in the 48 directory had the same filename as those in the P directory. How does Ldraw/Mlcad differentiate between these files? If 3001.box is renamed to 3001.dat, and I place it in (...) (23 years ago, 13-Sep-01, to lugnet.cad.dev)
|
|
| | Re: "Tore's" boxes, special file naming instructions
|
|
Tore: (...) Except that the extensions "box" and "min" don't seem to correspond to the two concepts, it might be a good idea to identify the simplification level based in the file name extension. But since the file format is (I assume) still the (...) (23 years ago, 12-Sep-01, to lugnet.cad.dev, lugnet.cad.dat.parts)
|
|
| | Re: LDA2001: My first working animation script
|
|
... and the result is... (URL) Kb Mpeg, [pov 800x600, AA 0.3], 256 colors nearest color optimized octree, DivX Mpeg-4, Quality=900) Each frame took 3-3½ minutes on my PII-450/128 Models are: Police Car from Datsville by Jonathan Wilson 2000 Beetle (...) (23 years ago, 10-Sep-01, to lugnet.cad, lugnet.cad.dev)
|
|
| | LDA2001: My first working animation script [DAT]
|
|
Progress report: The script below is now being correctly compiled. Remarks: Three object are created: Scene(Scene.dat), Bubbla(Beetle.dat), and Polis(Police.dat) At the first frame, Bubbla is at [-50 -28 100] and Polis is at [50 -28 50] Then, Polis (...) (23 years ago, 10-Sep-01, to lugnet.cad, lugnet.cad.dev)
|
|
| | Re: LDGLite bug report (and POV preview question)
|
|
I like that idea. If the default view is what you said (the [0.707104 ...] matrix), then a projection matrix of 1.4142,0,0,0,1.2196,...171,1.2247 in front of it would give the same effect as the original LDRAW default matrix. I've wanted to pull out (...) (23 years ago, 7-Sep-01, to lugnet.cad.dev)
|
|
| | Re: LDGLite bug report (and POV preview question)
|
|
(...) How about if we just separate the shearing "oblique" projection transformation from the underlying modeling transformation? I'd be happy using this for the default matrix. 0.707104,0,0.707104,...5,0.612372 I think it's a 45 degree spin and a (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
|