| | Re: LDGLite bug report (and POV preview question) Don Heyse
|
| | I'm not sure if I mentioned this yet, but the pesky ldglite bugs with MESA perspective mode have been fixed and a new version is up on the sourceforge. I still have to incorporate the new ldlite 2.3 bugfix for large MPD files, but it works for now (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
|
| | |
| | | | Re: LDGLite bug report (and POV preview question) Lars C. Hassing
|
| | | | Don Heyse wrote... (...) ;-) (...) If you want to make a previewer for finding a good camera setting you should adjust the camera location and look_at positions. When done, specify these two coordinates to L3P using -cc and -cla. As mentioned at the (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
|
| | | | |
| | | | | | Re: LDGLite bug report (and POV preview question) Don Heyse
|
| | | | (...) I'm not sure if I *want* to do this, I was just asking if it would be useful. I asked because I already added -cc and -ca (not sure what -cla is) to ldglite so I could move the camera enough to test my recent bug fixes. Since I tend to add (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
|
| | | | |
| | | | | | Re: LDGLite bug report (and POV preview question) Paul Gyugyi
|
| | | | Should we change the default view to be something that is (what is the word..."only made from rotation matricies and does not produce shearing"? det(A)=1?). It bugs me that the default is flawed that way, although there are some other (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
|
| | | | |
| | | | | | Re: LDGLite bug report (and POV preview question) Don Heyse
|
| | | | (...) How about if we just separate the shearing "oblique" projection transformation from the underlying modeling transformation? I'd be happy using this for the default matrix. 0.707104,0,0.707104,...5,0.612372 I think it's a 45 degree spin and a (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
|
| | | | |
| | | | | | Re: LDGLite bug report (and POV preview question) Paul Gyugyi
|
| | | | I like that idea. If the default view is what you said (the [0.707104 ...] matrix), then a projection matrix of 1.4142,0,0,0,1.2196,...171,1.2247 in front of it would give the same effect as the original LDRAW default matrix. I've wanted to pull out (...) (23 years ago, 7-Sep-01, to lugnet.cad.dev)
|
| | | | |