| | Re: About the great datsville Don Heyse
| | | (...) It looks like both "-j" and "-J" turn on the perspective projection from the command line. Otherwise it defaults to the orthographic projection. However since this is apparently undocumented in the readme.txt file I reserve the right to change (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
| | | | | | | | Perspective in LDGLite (Was: About the great datsville) Jacob Sparre Andersen
| | | | | Don: (...) Good to know. (...) I think they are called "look_at" and "location" in POV-Ray. (...) It would be fine if you could make something equivalent to: camera { sky <0, 0, 1> up <0, 1, 0> location <0, 0, 528> look_at <0, 0, 0> } in POV-Ray. I (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
| | | | | | | | | | | | RE: Perspective in LDGLite (Was: About the great datsville) Bram Lambrecht
| | | | | (...) POV-Ray uses "up" and "right" to determine the aspect ratio of the viewing window (which results in non-square pixels if the the camera ratio and the render ratio don't match. I believe the use of either "angle" or "direction" is important in (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
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