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Subject: 
Re: Patterned parts authoring
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 2 Jan 2001 15:04:27 GMT
Viewed: 
1592 times
  
I am now able to author some patterned parts, though not in the manner that
Franklin does (it sounded rather complicated!)  I remembered something said
awhile back about a Bmp2dat converter, for which I did a search and
downloaded.  It took about ten minutes to figure out how to operate it and
now I can work on parts.  I just need the time now...   :)

Best regards,
--Ryan

E-mail: ryanjf@ifriendly.com
Website: http://home.ifriendly.com/~fourfarrs/home.htm



Franklin Cain wrote:
> Here's how I got started:
> 
> Using the *text* editor of your choice (I use Notepad),
> open up the DAT file of the corresponding blank/un-patterned part
> (973.dat forthe minifig torso; 3626b.dat for the minifig head;
> (etc.)).  Look at the code inside this DAT file.
> Save a copy in your "\models" directory, and change some of the
> code around, like changinf the color of a quad to "15" (White)
> or "13" (HotPink) to see what happens when you render this changed
> file in the LDraw renderer of your choice (I prefer MLCAD).
> Then, copy over a patterned file of this part (for ex.,
> if you've chosen the simpler part, the minifig torso,
> copy over one of the existing patterned torsos, such as 973p01.dat).
> Study the code inside it.  Look at the similarities and at
> the differences.  Look for the symmetries inside the code
> (assuming a symmetrical pattern was chosen as your example).
> 
> Oh, and be certain to save "back-up" copies of whatever
> DAT files you're playing with.
> 
> This should at least get you started.  Good luck!  :-)
> Franklin
> 



Message is in Reply To:
  Re: Patterned parts authoring
 
Here's how I got started: Using the *text* editor of your choice (I use Notepad), open up the DAT file of the corresponding blank/un-patterned part (973.dat forthe minifig torso; 3626b.dat for the minifig head; (etc.)). Look at the code inside this (...) (26 years ago, 27-Dec-00, to lugnet.cad.dev)

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