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 CAD / Development / 5187 (-10)
  Re: Minifig Skeleton Arm - part number?...
 
(...) It's 6265. Steve (24 years ago, 13-Sep-00, to lugnet.cad.dev)
 
  Off-topic: website building
 
To all who have made their own websites: I am going to be building a website of my own, and I was curious which tools all of you have used to make yours. And does anyone write directly in HTML or JavaScript? Please respond to my personal e-mail (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Intersection of 2 3D lines?
 
(...) you just have to define the lines equation! as you now: Y = mX +b Z = nX +c defining a line as a function of X coord. Now, these lines probably are edges os something, or at least you have to points which belong to them, usint them, you can (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev)
 
  Intersection of 2 3D lines?
 
If I have two co-planar lines in 3-space, does anyone know how I can determine their intersection? If it makes the equations easier, the plane that they are in is: Z = 1 - X - Y otherwise written X + Y + Z = 1 Anyone? --Travis Cobbs (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev)
 
  Re: Minifig Skeleton Arm - part number?...
 
(...) Well, I can't find one on it using my v1.0 Eyeball and Beaker ("Eeep!") accidentally installed MS Windows Y2K on the home-built electron microscope (powered by the surplus Soviet "Fusion Buddy" mini-reactor) so I obviously can't use THAT to (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev)
 
  Re: "Needs Work"- Needs Work
 
(...) I've been working on another one. The particular part I've been looking at was released in mid-1998, and it seems apparent that the tools available at the time had a big impact on the ability of the author to be thorough in modeling. Once the (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
 
  Re: Sphere tesselation
 
(...) I wonder if it's possible to push the (initial?) vertices toward the center. I was playing around with fractaling from a simplest case (1 triangle in the mesh). I noticed the center area was made up of one type of triangle (nearly (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
 
  Re: "Needs Work"- Needs Work
 
(...) Yes, but according to my, possibly unreliable recollection, those parts where rejected or withdrawn before voting (during submission time), or as a result of the discussion, but not as a result of a actual vote. And regardless why, like you've (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
 
  Re: Skeleton Torso: Attn Steve Bliss
 
(...) Go fer it. Let me know if you need the part number -- I don't remember if they were all posted or not. Steve (24 years ago, 12-Sep-00, to lugnet.cad.dev)
 
  Re: "Needs Work"- Needs Work
 
(...) IIRC, several parts were rejected in one of the votes but that was the only time. Don't you remember the endless discussion about people being allowed to model parts that they don't have ? Leonardo (24 years ago, 12-Sep-00, to lugnet.cad.dev)


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