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 CAD / Development / 4752 (-10)
  Finally the 8880 Wheel & Tire
 
#8880 TIRE -> Part Number (2997) #8880 WHEEL -> Part Number (2998) Note: These Numbers were taken from the parts, no guessing, they are easilly visible. You can get them from here: Low poly version: (URL) High poly version: (URL) Should I post them (...) (24 years ago, 20-Jun-00, to lugnet.cad.dev)
 
  Re: Math Help Needed PLEASE
 
:-) Much better ... the compution of the determinant of a matrix was wrong ... this explains also some strange effects with bfc ... Thanks anyway! Michael (...) (24 years ago, 20-Jun-00, to lugnet.cad.dev)
 
  Re: #8880 Wheel & Tire
 
(...) Yes, please send me the .stl file I will have a look. So far I have no seen any misorder quad with L3Lab, mytest 6 so far. my email marc.klein@free.fr Marc Klein A Mindstorms fan. (24 years ago, 20-Jun-00, to lugnet.cad.dev)
 
  Re: Math Help Needed PLEASE
 
Michael Lachmann <michael.lachmann@maxmobil.at> wrote in message news:FwEsqI.Mop@lugnet.com... (...) matrixes (...) the (...) tell (...) one (...) also by (...) I think either your inversion routine is broken, or your rotation routine is broken, (...) (24 years ago, 20-Jun-00, to lugnet.cad.dev)
 
  Re: #8880 Wheel & Tire
 
AFAIK the only pieces still missing from the 8880 are the wheels and tyres, the gear stick and shift plate and the stickers and decorated elements. If you have finished these parts and are looking for something else to do, dont bother with the 8448 (...) (24 years ago, 20-Jun-00, to lugnet.cad.dev)
 
  #8880 Wheel & Tire
 
After sometime (a lot of it) I finally solved my registration problem with my Cad Software. So the parts mencioned in the subject are due to appear tomorrow, since I forgot them at home today. I have two different tesselations (a low poly and a high (...) (24 years ago, 19-Jun-00, to lugnet.cad.dev)
 
  Re: Math Help Needed PLEASE
 
(...) Ok I got it partly somehow running, but currently I'm fighting with matrixes which do not have an inversion-matrix, I got to algorythms on how to get the inversion-matrix and in some rare cases they return different values, and tell me that (...) (24 years ago, 19-Jun-00, to lugnet.cad.dev)
 
  Re: Math Help Needed PLEASE
 
How embarrassing. Please ignore my previous post. Apparently Lars beat me to it and even brought up a point I missed. Now I have to go figure out how to retract a message. Don (24 years ago, 19-Jun-00, to lugnet.cad.dev)
 
  Re: Math Help Needed PLEASE
 
(...) Transform PS from model space to unrotated part space. Round the x, y, z values to the nearest grid points. (add half a grid size, divide by grid size, multiply by grid size) Transform PS back to model space. I think this algorithm may be (...) (24 years ago, 19-Jun-00, to lugnet.cad.dev)
 
  Re: Math Help Needed PLEASE
 
(...) What do you mean by "translated into model space" ? Back from World coordinates? By applying inv(VM)? How can you find a z value for the screen point. There are many possible values. (How do you go from 2D to 3D?) Assuming that you could find (...) (24 years ago, 19-Jun-00, to lugnet.cad.dev)


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